Geometry-Image-Based Interactive Translucent Materials Rendering

碩士 === 國立臺灣大學 === 資訊工程學研究所 === 95 === Translucency is an attractive and important effect, but it is also a challenge to synthesize efficiently in computer graphics. In this thesis, we propose a new image filter method to render translucent objects based on geometry images. we design the image filter...

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Bibliographic Details
Main Authors: Tsung-Hsun Lin, 林宗勳
Other Authors: Yung-Yu Chuang
Format: Others
Language:en_US
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/43080039084776156912
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spelling ndltd-TW-095NTU053920192016-05-25T04:13:38Z http://ndltd.ncl.edu.tw/handle/43080039084776156912 Geometry-Image-Based Interactive Translucent Materials Rendering 基於幾何圖像之即時半透明材質繪圖 Tsung-Hsun Lin 林宗勳 碩士 國立臺灣大學 資訊工程學研究所 95 Translucency is an attractive and important effect, but it is also a challenge to synthesize efficiently in computer graphics. In this thesis, we propose a new image filter method to render translucent objects based on geometry images. we design the image filter as a hierarchical structure, and we precompute the BSSRDF diffuse scattering term before rendering. We adopt a two-pass illumination approach, which decouples the computation of irradiance at the surface from the evaluation of scattering inside the material. we apply the algorithm on current programmable GPU and reach real-time performance for translucent object rendering. Yung-Yu Chuang 莊永裕 2007 學位論文 ; thesis 25 en_US
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description 碩士 === 國立臺灣大學 === 資訊工程學研究所 === 95 === Translucency is an attractive and important effect, but it is also a challenge to synthesize efficiently in computer graphics. In this thesis, we propose a new image filter method to render translucent objects based on geometry images. we design the image filter as a hierarchical structure, and we precompute the BSSRDF diffuse scattering term before rendering. We adopt a two-pass illumination approach, which decouples the computation of irradiance at the surface from the evaluation of scattering inside the material. we apply the algorithm on current programmable GPU and reach real-time performance for translucent object rendering.
author2 Yung-Yu Chuang
author_facet Yung-Yu Chuang
Tsung-Hsun Lin
林宗勳
author Tsung-Hsun Lin
林宗勳
spellingShingle Tsung-Hsun Lin
林宗勳
Geometry-Image-Based Interactive Translucent Materials Rendering
author_sort Tsung-Hsun Lin
title Geometry-Image-Based Interactive Translucent Materials Rendering
title_short Geometry-Image-Based Interactive Translucent Materials Rendering
title_full Geometry-Image-Based Interactive Translucent Materials Rendering
title_fullStr Geometry-Image-Based Interactive Translucent Materials Rendering
title_full_unstemmed Geometry-Image-Based Interactive Translucent Materials Rendering
title_sort geometry-image-based interactive translucent materials rendering
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/43080039084776156912
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