Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University

碩士 === 元智大學 === 資訊傳播學系 === 95 === On later stage of the 1990s, the digital media has risen abruptly and become prosperity. Gradually, the designer’s cross-platform has already been replaced by the computer .The digitization of cross-platform in recent years has increased noticeably. The design softw...

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Main Authors: Yo Yo, Liu, 劉柚佑
Other Authors: 覃崇耀
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/71763680592387237347
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spelling ndltd-TW-095YZU056760062016-05-23T04:17:54Z http://ndltd.ncl.edu.tw/handle/71763680592387237347 Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University 群體創意過程之管理實務:元智大學之實證個案 Yo Yo, Liu 劉柚佑 碩士 元智大學 資訊傳播學系 95 On later stage of the 1990s, the digital media has risen abruptly and become prosperity. Gradually, the designer’s cross-platform has already been replaced by the computer .The digitization of cross-platform in recent years has increased noticeably. The design software is easy to access and the communication of those designers and creating by group are more frequently. It has become an interesting topic of how to stimulate creativity among designers to increase communication and management among one another. Media industry is an activity with a particular emphasis on creativity. Creativity plays an important role during the process of design. However, we do not necessarily produce unprecedented new product with such creativity, but aim at bringing forth a feeling of originality by the display of concept, presentation and techniques. The development of creativity helps us solve problems effectively, and more over its fulfillment is a target-oriented activity. It has been a well-debated issue among the designers whether creativity should be developed by individual or by group. This research use mind mapping and thinking processes as a new model to assist the fulfillment and management of creativity, with the premise of collaboration, which is common in Taiwanese media business, of three to five people to complete one designing product. With this primary analysis of group innovation management, the objective of this research is to examine whether the application of a new model can increase the tacit understanding, the level of designing integration, and the effectiveness of implementing creativity of the creative design group. To verify this method, this research demonstrates two case study of new media design collaboration, consisting of three to five people. The conclusion of this research is the new model is an effective method for creative design while the fulfillment of creativity and its management are both being considered. 覃崇耀 2007 學位論文 ; thesis 122 zh-TW
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language zh-TW
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description 碩士 === 元智大學 === 資訊傳播學系 === 95 === On later stage of the 1990s, the digital media has risen abruptly and become prosperity. Gradually, the designer’s cross-platform has already been replaced by the computer .The digitization of cross-platform in recent years has increased noticeably. The design software is easy to access and the communication of those designers and creating by group are more frequently. It has become an interesting topic of how to stimulate creativity among designers to increase communication and management among one another. Media industry is an activity with a particular emphasis on creativity. Creativity plays an important role during the process of design. However, we do not necessarily produce unprecedented new product with such creativity, but aim at bringing forth a feeling of originality by the display of concept, presentation and techniques. The development of creativity helps us solve problems effectively, and more over its fulfillment is a target-oriented activity. It has been a well-debated issue among the designers whether creativity should be developed by individual or by group. This research use mind mapping and thinking processes as a new model to assist the fulfillment and management of creativity, with the premise of collaboration, which is common in Taiwanese media business, of three to five people to complete one designing product. With this primary analysis of group innovation management, the objective of this research is to examine whether the application of a new model can increase the tacit understanding, the level of designing integration, and the effectiveness of implementing creativity of the creative design group. To verify this method, this research demonstrates two case study of new media design collaboration, consisting of three to five people. The conclusion of this research is the new model is an effective method for creative design while the fulfillment of creativity and its management are both being considered.
author2 覃崇耀
author_facet 覃崇耀
Yo Yo, Liu
劉柚佑
author Yo Yo, Liu
劉柚佑
spellingShingle Yo Yo, Liu
劉柚佑
Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
author_sort Yo Yo, Liu
title Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
title_short Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
title_full Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
title_fullStr Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
title_full_unstemmed Management Practice in the Innovation Process of Group Design -The Empirical Cases of Yuan Ze University
title_sort management practice in the innovation process of group design -the empirical cases of yuan ze university
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/71763680592387237347
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