The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry
碩士 === 立德大學 === 科技管理研究所 === 96 === The purpose of this study to the digital game industry to share knowledge,innovation and R&D-oriented performance of the three,research and the collection of literature on the theoretical basis for research,design methods through research,carried out a question...
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ndltd-TW-096LU0052300422016-04-25T04:29:12Z http://ndltd.ncl.edu.tw/handle/79888020665880492632 The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry 知識分享、創新能力對研發績效影響之研究-以數位遊戲產業為例 Yi-Lin Huang 黃怡霖 碩士 立德大學 科技管理研究所 96 The purpose of this study to the digital game industry to share knowledge,innovation and R&D-oriented performance of the three,research and the collection of literature on the theoretical basis for research,design methods through research,carried out a questionnaire circulated and information collection,use SPSS 12.0 software empirical analysis to understand the domestic digital game industry practical measures and operational status. In view of the domestic “two-trillion,two-star” the development of this study,digital games industry as the scope of the study, the actual choice for game developers of the samples for research and development departments,and empirical analysis of the questionnaires. The framework for the sharing of knowledge, including individuals,teams,organizations and information technology; innovation-oriented includes products, technology and service innovation;performance-oriented research and development while technical,marketing,strategy,financial and technical capacity to assess learning. This study found that the sharing of knowledge innovation capacity,organization and information technology have significant capacity for innovation,individual and team is part of significant research and development of knowledge-sharing performance, organizations and information technology research and development of a significant achievement, respect for the team Most significantly, no significant personal relationship between the innovative capability of research and development performance,product development and technological innovation on the part of a remarkable achievement, no significant relationship between service innovation in knowledge sharing and innovation capability of research and development performance, and knowledge-sharing Innovation capability of financial performance significantly, in technology, marketing,strategy and technical ability to learn while some significant relationship. Finally,the study found that under the proposed industries in the sharing of knowledge,innovation and R&D related aspects of performance improvement and recommendations to provide the domestic industry the next few games to share knowledge,innovation and R&D performance of the implementation,implementation and improvement,Can be used as a reference, and in the academic contribution,conducting follow-up study,researchers can study this study as a reference and basis. None 朱紹祚 2008 學位論文 ; thesis 167 zh-TW |
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碩士 === 立德大學 === 科技管理研究所 === 96 === The purpose of this study to the digital game industry to share knowledge,innovation and R&D-oriented performance of the three,research and the collection of literature on the theoretical basis for research,design methods through research,carried out a questionnaire circulated and information collection,use SPSS 12.0 software empirical analysis to understand the domestic digital game industry practical measures and operational status. In view of the domestic “two-trillion,two-star” the development of this study,digital games industry as the scope of the study, the actual choice for game developers of the samples for research and development departments,and empirical analysis of the questionnaires. The framework for the sharing of knowledge, including individuals,teams,organizations and information technology; innovation-oriented includes products, technology and service innovation;performance-oriented research and development while technical,marketing,strategy,financial and technical capacity to assess learning. This study found that the sharing of knowledge innovation capacity,organization and information technology have significant capacity for innovation,individual and team is part of significant research and development of knowledge-sharing performance, organizations and information technology research and development of a significant achievement, respect for the team Most significantly, no significant personal relationship between the innovative capability of research and development performance,product development and technological innovation on the part of a remarkable achievement, no significant relationship between service innovation in knowledge sharing and innovation capability of research and development performance, and knowledge-sharing Innovation capability of financial performance significantly, in technology, marketing,strategy and technical ability to learn while some significant relationship. Finally,the study found that under the proposed industries in the sharing of knowledge,innovation and R&D related aspects of performance improvement and recommendations to provide the domestic industry the next few games to share knowledge,innovation and R&D performance of the implementation,implementation and improvement,Can be used as a reference, and in the academic contribution,conducting
follow-up study,researchers can study this study as a reference and basis.
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None Yi-Lin Huang 黃怡霖 |
author |
Yi-Lin Huang 黃怡霖 |
spellingShingle |
Yi-Lin Huang 黃怡霖 The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
author_sort |
Yi-Lin Huang |
title |
The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
title_short |
The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
title_full |
The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
title_fullStr |
The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
title_full_unstemmed |
The Study of Knowledge Sharing,Innovation Capability and Influencing of R&D-The Empire of Digital Game Industry |
title_sort |
study of knowledge sharing,innovation capability and influencing of r&d-the empire of digital game industry |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/79888020665880492632 |
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