Real-time Physics-based 3D Biped Character Simulation and Animation

碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 96 === This paper present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real-time. Our approach utilizes an inverted pendulum model to on-line adjust the desired motion trajectory from the input motion c...

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Main Authors: Yao-Yang Tsai, 蔡曜陽
Other Authors: Tong-Yee Lee
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/14536413741639943955
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spelling ndltd-TW-096NCKU53921182015-11-23T04:03:11Z http://ndltd.ncl.edu.tw/handle/14536413741639943955 Real-time Physics-based 3D Biped Character Simulation and Animation 即時物理模擬三維兩腳角色動畫 Yao-Yang Tsai 蔡曜陽 碩士 國立成功大學 資訊工程學系碩博士班 96 This paper present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real-time. Our approach utilizes an inverted pendulum model to on-line adjust the desired motion trajectory from the input motion capture data. This on-line adjustment produces physically-plausible motion trajectory adapted to dynamic environments, which is then used as the desired motion for the motion controllers to follow in dynamics simulation. Rather than using the Proportional-Derivative controllers whose parameters usually cannot be easily set, our motion following control adopts a velocity-driven method which computes joint torques based on the desired joint angular velocities. Physically-correct full body motion of the 3D character is computed in dynamics simulation using the computed torques and dynamical model of the character. Our experiments demonstrate that MOCAP-following with real-time response animation can be achieved easily. Besides, physically-plausible motion style editing and automatic motion transition can also be generated naturally. Tong-Yee Lee 李同益 2008 學位論文 ; thesis 61 zh-TW
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description 碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 96 === This paper present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real-time. Our approach utilizes an inverted pendulum model to on-line adjust the desired motion trajectory from the input motion capture data. This on-line adjustment produces physically-plausible motion trajectory adapted to dynamic environments, which is then used as the desired motion for the motion controllers to follow in dynamics simulation. Rather than using the Proportional-Derivative controllers whose parameters usually cannot be easily set, our motion following control adopts a velocity-driven method which computes joint torques based on the desired joint angular velocities. Physically-correct full body motion of the 3D character is computed in dynamics simulation using the computed torques and dynamical model of the character. Our experiments demonstrate that MOCAP-following with real-time response animation can be achieved easily. Besides, physically-plausible motion style editing and automatic motion transition can also be generated naturally.
author2 Tong-Yee Lee
author_facet Tong-Yee Lee
Yao-Yang Tsai
蔡曜陽
author Yao-Yang Tsai
蔡曜陽
spellingShingle Yao-Yang Tsai
蔡曜陽
Real-time Physics-based 3D Biped Character Simulation and Animation
author_sort Yao-Yang Tsai
title Real-time Physics-based 3D Biped Character Simulation and Animation
title_short Real-time Physics-based 3D Biped Character Simulation and Animation
title_full Real-time Physics-based 3D Biped Character Simulation and Animation
title_fullStr Real-time Physics-based 3D Biped Character Simulation and Animation
title_full_unstemmed Real-time Physics-based 3D Biped Character Simulation and Animation
title_sort real-time physics-based 3d biped character simulation and animation
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/14536413741639943955
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