Summary: | 碩士 === 國立成功大學 === 電腦與通信工程研究所 === 96 === With the improvement in 3D display technology, multi-view 3D displays are getting popular in the near future. 3D displays provide two different images for each user to form a three-dimensional scene. Depth-image-based rendering (DIBR) can be used to generate images for different viewpoints by using only a color image with the corresponding depth map.
In this thesis, we analyze the pixel re-sampling mechanism in DIBR. We develop the pixel shifting formula, which is used to do pixel re-sampling, and make it applicable to different 3D displays. We also introduce a depth transformation into the shifting formula, and propose a hardware module aiming at parallel computing the multi-view images. As a result, a lookup table design which simplifies the need for expensive computation hardware is proposed.
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