Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations

博士 === 國立暨南國際大學 === 資訊工程學系 === 96 === In a Digital Library/Museum system, media presentation is an important task that directly affects a contact with the user. How to transmit several media items effectively and accurately to reduce the user's waiting time (wait latency) is one of the main con...

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Main Authors: Feng-Cheng Lin, 林峰正
Other Authors: Jen-Shin Hong
Format: Others
Language:en_US
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/33955313233027119092
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spelling ndltd-TW-096NCNU03920042015-10-13T14:00:24Z http://ndltd.ncl.edu.tw/handle/33955313233027119092 Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations 自動化多媒體展示組合機制下縮短撥放延遲之媒體物件順序最佳化 Feng-Cheng Lin 林峰正 博士 國立暨南國際大學 資訊工程學系 96 In a Digital Library/Museum system, media presentation is an important task that directly affects a contact with the user. How to transmit several media items effectively and accurately to reduce the user's waiting time (wait latency) is one of the main concern at this stage. Similar to a television broadcast, automatically and continuously present the media items in sequence enables the user to avoid downloading, and playing back repeatedly. This automatic presentation of the media is referred to as TV-like presentation and is user-preferred. According to this presentation, for reducing the wait latency, the server should be capable of deciding a proper order of the media items and effectively delivering. This dissertation focuses on optimizing the media transmission and playback technology by using the Prefetch mechanism under complicated environments. Aiming to seek the shortest time to arrange the sequence of the media items, this research applies the conventional scheduling algorithm to the multimedia file transmission and playback problem. First, an extensive discussion of the relevant issues related to reducing the presentation latency under various different types of constraints. Problems with object precedence constraints, objective due dates, and client-side buffer limitations are considered and solved with branch and bound solutions. In particular, the player-side buffer is “processing time dependence” and is different from the conventional item-based intermediate buffer constraints discussed in previous flow-shop scheduling problems; this new problem is then proven to be strongly NP-hard. In addition, various heuristic algorithms are proposed to approximate the optimal solution for the problem with the buffer constraint. From theoretical and practical 3G transmission experiments, a better scheduling algorithm can significantly reduce the wait latency efficiently. Jen-Shin Hong 洪政欣 2008 學位論文 ; thesis 128 en_US
collection NDLTD
language en_US
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description 博士 === 國立暨南國際大學 === 資訊工程學系 === 96 === In a Digital Library/Museum system, media presentation is an important task that directly affects a contact with the user. How to transmit several media items effectively and accurately to reduce the user's waiting time (wait latency) is one of the main concern at this stage. Similar to a television broadcast, automatically and continuously present the media items in sequence enables the user to avoid downloading, and playing back repeatedly. This automatic presentation of the media is referred to as TV-like presentation and is user-preferred. According to this presentation, for reducing the wait latency, the server should be capable of deciding a proper order of the media items and effectively delivering. This dissertation focuses on optimizing the media transmission and playback technology by using the Prefetch mechanism under complicated environments. Aiming to seek the shortest time to arrange the sequence of the media items, this research applies the conventional scheduling algorithm to the multimedia file transmission and playback problem. First, an extensive discussion of the relevant issues related to reducing the presentation latency under various different types of constraints. Problems with object precedence constraints, objective due dates, and client-side buffer limitations are considered and solved with branch and bound solutions. In particular, the player-side buffer is “processing time dependence” and is different from the conventional item-based intermediate buffer constraints discussed in previous flow-shop scheduling problems; this new problem is then proven to be strongly NP-hard. In addition, various heuristic algorithms are proposed to approximate the optimal solution for the problem with the buffer constraint. From theoretical and practical 3G transmission experiments, a better scheduling algorithm can significantly reduce the wait latency efficiently.
author2 Jen-Shin Hong
author_facet Jen-Shin Hong
Feng-Cheng Lin
林峰正
author Feng-Cheng Lin
林峰正
spellingShingle Feng-Cheng Lin
林峰正
Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
author_sort Feng-Cheng Lin
title Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
title_short Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
title_full Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
title_fullStr Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
title_full_unstemmed Media Object Sequence Optimization for Reducing Presentation Lags in Automatically-Assembled Multimedia Presentations
title_sort media object sequence optimization for reducing presentation lags in automatically-assembled multimedia presentations
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/33955313233027119092
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