Applying Virtual Reality to Along the River During the Ching-ming Festival

碩士 === 國立花蓮教育大學 === 科技藝術研究所 === 96 === For the recent years, the government has been investing in National Digital Archives Program constructively, it makes Digital Content become rising and flourishing, and inject a new tidal current of medium into Taiwan’s culture. Additionally, scholars and exper...

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Bibliographic Details
Main Authors: Sheng-Hua Wang, 王聖華
Other Authors: Yang-Cheng Lin
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/49654759670945837263
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Summary:碩士 === 國立花蓮教育大學 === 科技藝術研究所 === 96 === For the recent years, the government has been investing in National Digital Archives Program constructively, it makes Digital Content become rising and flourishing, and inject a new tidal current of medium into Taiwan’s culture. Additionally, scholars and experts have brought up an idea that the initial decade would be an era of Virtual Reality in the Twenty-first century, and Virtual Reality has some qualities like immersing, imagination, and interaction; in consequence, the manifestation of integrating Digital Content with Virtual Reality will be an innovative technique. Through putting in use of this fresh-technique, users can experience different notions and feelings with regard to the information that tangible objects convey. This research has been applied to interpret the substantiality of the renowned painting “Along the River During the Ching-Ming Festival” in a originative way by skills of Virtual Reality, with collecting the reference, and the related studies researched by experts. Furthermore, this research is estimated for the content of system in terms and ways of Usability Engineering, which can enhance the objectivity and follow-up progression. This research has been introduced the art of Virtual Reality into “Along the River During the Ching-Ming Festival,” which is taken the famous parts like “The Bridge of Rainbow”, “Scenery”, and “the Torii In front Of Tai-Jih Pond” as the scenes. By means of operating virtual characters, switching viewpoints, auxiliary documents, and routes of video cameras, along with Conversational System, users can play the roles of general viewers, who would be able to wander in the virtual scenes by acting as virtual characters, and gain dissimilar awareness and cognition as regards the Traditional Art Collection. Basing on the principle of user-centered design, carry the result of this research out with Usability Test, and administer Expert-Focused method twice, along with once User-Focused. It has been linked up Coach method, Interviewing as well as Questionnaires in the course of assessment, and the assessing items in questionnaires have been brought into practice for Satisfaction Questionnaire with Likert Scale, then get the result into operation for Significance Test, the twice Expert-Focused among which would be separately assessed the situations before improving the system and after it. Turns out, as the items of this research, “Sense of Design” and “Functionality” have achieved the Significance Level, which shows that the tacks advanced before improvement assist the consequence after improvement with upgrading the usability of entirety interface. However, it has been respectively proceeded assessment by users with different backgrounds of art and technology in User-Focused. As a result, compassing the Significance Level in “Sense of Design” and “Functionality” reveals that users with diverse backgrounds have cognitive diversity of interface operation.