Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game

碩士 === 國立清華大學 === 資訊系統與應用研究所 === 96 === TV game, game software and on-line game have been popular for years, students are getting used to new learning styles with game or simulation. A lot of related research proved that digital game is effective in children’s learning. However it will take a big am...

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Main Authors: Shu-Hui Hsu, 許淑惠
Other Authors: Hung-Min Sun
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/40205495812562126921
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spelling ndltd-TW-096NTHU53940062015-11-30T04:02:54Z http://ndltd.ncl.edu.tw/handle/40205495812562126921 Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game 垂直組織學習之數位與模組化設計方法於角色扮演遊戲─以國小面積單元為例 Shu-Hui Hsu 許淑惠 碩士 國立清華大學 資訊系統與應用研究所 96 TV game, game software and on-line game have been popular for years, students are getting used to new learning styles with game or simulation. A lot of related research proved that digital game is effective in children’s learning. However it will take a big amount of effort and material to complete a digital game, a man can’t do it all by himself. Furthermore it is beyond school teacher’s ability. For the purpose of reducing the workload of game design, the thesis proposes a digital and modular design scheme of vertical organized learning in RPG game. The digital and modular design scheme is proposed and included to design each step of game which corresponds to each teaching step or strategy and then complete a single learning game module. Each single learning game module can be linked together to become a large-scale learning game module which corresponds to vertical organized learning. Every designer such as a teacher just has to design small-scale game modules. Individual single or large-scale learning game modules are integrated in an RPG game without remodifying the whole game. Recent math game designs are usually test or evaluation after class, students have to learn main concepts or knowledge in class first. The research take elementary school curriculum as content to construct several role-playing learning game module and organize them vertically by teaching sequence. After 58 fifth-grade elementary school novice students play the vertically organized math modular game, we find students have 23.08% improvement in average in posttest compared to pretest, 18.41% improvement in average in delayed-test compared to pretest. 65.5% students feel the modular learning game interesting. Hung-Min Sun 孫宏民 2008 學位論文 ; thesis 107 zh-TW
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description 碩士 === 國立清華大學 === 資訊系統與應用研究所 === 96 === TV game, game software and on-line game have been popular for years, students are getting used to new learning styles with game or simulation. A lot of related research proved that digital game is effective in children’s learning. However it will take a big amount of effort and material to complete a digital game, a man can’t do it all by himself. Furthermore it is beyond school teacher’s ability. For the purpose of reducing the workload of game design, the thesis proposes a digital and modular design scheme of vertical organized learning in RPG game. The digital and modular design scheme is proposed and included to design each step of game which corresponds to each teaching step or strategy and then complete a single learning game module. Each single learning game module can be linked together to become a large-scale learning game module which corresponds to vertical organized learning. Every designer such as a teacher just has to design small-scale game modules. Individual single or large-scale learning game modules are integrated in an RPG game without remodifying the whole game. Recent math game designs are usually test or evaluation after class, students have to learn main concepts or knowledge in class first. The research take elementary school curriculum as content to construct several role-playing learning game module and organize them vertically by teaching sequence. After 58 fifth-grade elementary school novice students play the vertically organized math modular game, we find students have 23.08% improvement in average in posttest compared to pretest, 18.41% improvement in average in delayed-test compared to pretest. 65.5% students feel the modular learning game interesting.
author2 Hung-Min Sun
author_facet Hung-Min Sun
Shu-Hui Hsu
許淑惠
author Shu-Hui Hsu
許淑惠
spellingShingle Shu-Hui Hsu
許淑惠
Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
author_sort Shu-Hui Hsu
title Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
title_short Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
title_full Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
title_fullStr Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
title_full_unstemmed Digital and Modular Design Scheme of Vertical Organized Learning in RPG Game
title_sort digital and modular design scheme of vertical organized learning in rpg game
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/40205495812562126921
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