Development of a Modularized Shader Editor for Real-Time 3D Rendering
碩士 === 國立臺北教育大學 === 造形設計學系玩具與遊戲設計碩士班 === 96 === Due to the development of hardware and graphic technology, it is an important part of game development to use programmable shader to create shader effects. In the process of creating those effects, programmers have to spend lots of time to discuss with...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2008
|
Online Access: | http://ndltd.ncl.edu.tw/handle/97898541108024970079 |
id |
ndltd-TW-096NTPTC787017 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-096NTPTC7870172016-05-16T04:10:18Z http://ndltd.ncl.edu.tw/handle/97898541108024970079 Development of a Modularized Shader Editor for Real-Time 3D Rendering 三維即時繪圖環境中模組化著色編輯器之開發研究 Huang, Hsin-Lin 黃信霖 碩士 國立臺北教育大學 造形設計學系玩具與遊戲設計碩士班 96 Due to the development of hardware and graphic technology, it is an important part of game development to use programmable shader to create shader effects. In the process of creating those effects, programmers have to spend lots of time to discuss with artists and projects, and it causes costs and expense in game development. This study uses the modularized shader effects to replace the stage of coding HLSL. User can input value or drag the toolbar to change effects, and the result will present on the windows of real-time 3D rendering environment. The editor is developed for the artists who don’t have foundation of programming and artists can work by themselves to consume the time of game development. Fan, Ping-Lin 范丙林 2008 學位論文 ; thesis 56 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北教育大學 === 造形設計學系玩具與遊戲設計碩士班 === 96 === Due to the development of hardware and graphic technology, it is an important part of game development to use programmable shader to create shader effects. In the process of creating those effects, programmers have to spend lots of time to discuss with artists and projects, and it causes costs and expense in game development.
This study uses the modularized shader effects to replace the stage of coding HLSL. User can input value or drag the toolbar to change effects, and the result will present on the windows of real-time 3D rendering environment. The editor is developed for the artists who don’t have foundation of programming and artists can work by themselves to consume the time of game development.
|
author2 |
Fan, Ping-Lin |
author_facet |
Fan, Ping-Lin Huang, Hsin-Lin 黃信霖 |
author |
Huang, Hsin-Lin 黃信霖 |
spellingShingle |
Huang, Hsin-Lin 黃信霖 Development of a Modularized Shader Editor for Real-Time 3D Rendering |
author_sort |
Huang, Hsin-Lin |
title |
Development of a Modularized Shader Editor for Real-Time 3D Rendering |
title_short |
Development of a Modularized Shader Editor for Real-Time 3D Rendering |
title_full |
Development of a Modularized Shader Editor for Real-Time 3D Rendering |
title_fullStr |
Development of a Modularized Shader Editor for Real-Time 3D Rendering |
title_full_unstemmed |
Development of a Modularized Shader Editor for Real-Time 3D Rendering |
title_sort |
development of a modularized shader editor for real-time 3d rendering |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/97898541108024970079 |
work_keys_str_mv |
AT huanghsinlin developmentofamodularizedshadereditorforrealtime3drendering AT huángxìnlín developmentofamodularizedshadereditorforrealtime3drendering AT huanghsinlin sānwéijíshíhuìtúhuánjìngzhōngmózǔhuàzhesèbiānjíqìzhīkāifāyánjiū AT huángxìnlín sānwéijíshíhuìtúhuánjìngzhōngmózǔhuàzhesèbiānjíqìzhīkāifāyánjiū |
_version_ |
1718269730141241344 |