Development of a Modularized Shader Editor for Real-Time 3D Rendering
碩士 === 國立臺北教育大學 === 造形設計學系玩具與遊戲設計碩士班 === 96 === Due to the development of hardware and graphic technology, it is an important part of game development to use programmable shader to create shader effects. In the process of creating those effects, programmers have to spend lots of time to discuss with...
Main Authors: | Huang, Hsin-Lin, 黃信霖 |
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Other Authors: | Fan, Ping-Lin |
Format: | Others |
Language: | zh-TW |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/97898541108024970079 |
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