Design and Research of Interactive Digital Arts Using Multimodal Human-Machine Interface - An Example of 「Interactive Ink Collage Paintings」

碩士 === 國立臺中技術學院 === 多媒體設計研究所 === 96 === The development of information technology has brought artistic expression of diversification. By all types of interactive devices and IT systems is integration, the viewers can interact freely with works. The main purpose of this study is interactive installat...

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Bibliographic Details
Main Authors: Chien-Huan Hsu, 徐健桓
Other Authors: Yung-Chou Hsu
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/43325844202683039857
Description
Summary:碩士 === 國立臺中技術學院 === 多媒體設計研究所 === 96 === The development of information technology has brought artistic expression of diversification. By all types of interactive devices and IT systems is integration, the viewers can interact freely with works. The main purpose of this study is interactive installation art in the multimodal into the concept of human-computer interface. So that viewers do not need professional training, could make a variety of exclusive creation. The name of this works is interactive ink collage paintings, created the concept of Chinese ink painting and Western painting collage elements. So that viewers will use the existing ink material to complete a creation of collage. The implementation of this study and exhibition is divided into three stages, were in various stages of accession to the variety of sensor technology. The first phase of the place for the National Taiwan Museum of Fine Arts, the use of sensor technology is the movement sensor and the interactive installation is the Wiimote. The second phase of the place for the Taipei World Trade Center, the use of sensor technology is the movement sensor and touch sensor and the interactive installation is the Wiimote. The third stage of the place for the Taichung City Cultural Affairs Bureau, the use of sensor technology is the movement sensor, touch sensor, visual sensor and sound sensor and the interactive installation is the Wiimote, MX AIR, Webcam. At the exhibition period to collect the views of viewers, analysis of the observations, found that viewers want to control more interactive elements. But the more interactive elements will cause the burden of learning. How to obtain a balance point in the interaction and learning is the interesting subject of study.