The Research of Designing and Developing the Computer Game for Ecosystem Learning

碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 97 === Computer Game is the favorite of young students, and the network game is extremely loved by them. The chatting topic of students in spare time is often the experience of network games, which reflects the charm of it. It is therefore a challenging and valuable w...

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Main Authors: Cheng-Hung Wang, 王政弘
Other Authors: Shu-Ling Lai
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/77886292378761949540
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spelling ndltd-TW-097LTC006410012015-11-20T04:18:46Z http://ndltd.ncl.edu.tw/handle/77886292378761949540 The Research of Designing and Developing the Computer Game for Ecosystem Learning 以電腦遊戲學習動物生態之開發設計研究 Cheng-Hung Wang 王政弘 碩士 嶺東科技大學 數位媒體設計研究所 97 Computer Game is the favorite of young students, and the network game is extremely loved by them. The chatting topic of students in spare time is often the experience of network games, which reflects the charm of it. It is therefore a challenging and valuable work to draw students’ interests to study by taking good use of computers and network games. Taiwan is an island with a long range of latitudes, whose area is about 360,000 square kilometers (14,400 square miles), crossing the tropics and subtropics. It has four clear seasons, wonderful and plenty of great scenes, which creates a unique ecosystem. And this ecosystem is the most precious wealth of Taiwan. This research focuses on the computer game with multiple challenging levels, which guides the gamers to learn ecosystem-related knowledge during the gaming experience. The game applies 2D and 3D techniques, and guides students to learn the knowledge unconsciously with the design of the ecologic garden and lovely animals. The design and development of this game includes four systemic processes: analysis, design, development and evaluation. First, we collect knowledge of the related animals and their characteristics by domain experts interview, questionnaire survey and related document investigation. After completing the design of the ecosystem-learning game“Wind beneath my Wings”, the feasibility and fun of the design is evaluated with questionnaire, observing records. The result proves the success of the systematic design pipeline for assisting the design of the educational game of ecosystem learning. The learning motivation of children is strengthened due to the game level design and lovely design of animal characters. Furthermore, this thesis also discusses about the process and results of systematic game design. Shu-Ling Lai 賴淑玲 2008 學位論文 ; thesis 84 zh-TW
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description 碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 97 === Computer Game is the favorite of young students, and the network game is extremely loved by them. The chatting topic of students in spare time is often the experience of network games, which reflects the charm of it. It is therefore a challenging and valuable work to draw students’ interests to study by taking good use of computers and network games. Taiwan is an island with a long range of latitudes, whose area is about 360,000 square kilometers (14,400 square miles), crossing the tropics and subtropics. It has four clear seasons, wonderful and plenty of great scenes, which creates a unique ecosystem. And this ecosystem is the most precious wealth of Taiwan. This research focuses on the computer game with multiple challenging levels, which guides the gamers to learn ecosystem-related knowledge during the gaming experience. The game applies 2D and 3D techniques, and guides students to learn the knowledge unconsciously with the design of the ecologic garden and lovely animals. The design and development of this game includes four systemic processes: analysis, design, development and evaluation. First, we collect knowledge of the related animals and their characteristics by domain experts interview, questionnaire survey and related document investigation. After completing the design of the ecosystem-learning game“Wind beneath my Wings”, the feasibility and fun of the design is evaluated with questionnaire, observing records. The result proves the success of the systematic design pipeline for assisting the design of the educational game of ecosystem learning. The learning motivation of children is strengthened due to the game level design and lovely design of animal characters. Furthermore, this thesis also discusses about the process and results of systematic game design.
author2 Shu-Ling Lai
author_facet Shu-Ling Lai
Cheng-Hung Wang
王政弘
author Cheng-Hung Wang
王政弘
spellingShingle Cheng-Hung Wang
王政弘
The Research of Designing and Developing the Computer Game for Ecosystem Learning
author_sort Cheng-Hung Wang
title The Research of Designing and Developing the Computer Game for Ecosystem Learning
title_short The Research of Designing and Developing the Computer Game for Ecosystem Learning
title_full The Research of Designing and Developing the Computer Game for Ecosystem Learning
title_fullStr The Research of Designing and Developing the Computer Game for Ecosystem Learning
title_full_unstemmed The Research of Designing and Developing the Computer Game for Ecosystem Learning
title_sort research of designing and developing the computer game for ecosystem learning
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/77886292378761949540
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