Designing Parameterized Procedures for Real-Time 3D Figure Animation with Affective Expression

碩士 === 國立政治大學 === 資訊科學學系 === 97 === Human or human-like creatures are the main subjects of computer animations. In addition to facial expression, body gestures and motions are also indispensi-ble components for realistic character animation. The goal of this research is to create emotional character...

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Bibliographic Details
Main Authors: Lin, Yueh Hung, 林岳黌
Other Authors: Li, Tsai Yen
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/56394474082899858722
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Summary:碩士 === 國立政治大學 === 資訊科學學系 === 97 === Human or human-like creatures are the main subjects of computer animations. In addition to facial expression, body gestures and motions are also indispensi-ble components for realistic character animation. The goal of this research is to create emotional character animation with computer procedures. This goal may contain two subgoals: first, we aim to design parameterizable animation proce-dures for human body motions in order to reduce the cost of producing key-frame based character animations with improved generality and reusability; second, we incorporate style into procedural animation and validate the relation model between emotion and motion with psychology experiments. We first ap-plied different styles into the walking motion and conducted experiments to see if the participants can agree with the way that we manipulate the style parame-ters. Furthermore, for the walking motion, we conduct experiments to find the mapping from the emotion parameters to the style parameters. Then we applied this mapping to emotion-specific motions to see if the animations perceived by the users can be further enhanced.