User Acceptance of Mobile Sensing Game Technology

碩士 === 國立成功大學 === 企業管理學系專班 === 97 === This research intends to examine uer technology acceptance status toward the newest entertainment technology: Mobile sensing game. TAM theory (Davis, 1986) has been broadly cited for providing the parsimonious and theoretically results in past few decades. As th...

Full description

Bibliographic Details
Main Authors: Yu-Chen Hsu, 許育誠
Other Authors: Shu-Hui Chen
Format: Others
Language:en_US
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/34679513096460461351
id ndltd-TW-097NCKU5121030
record_format oai_dc
spelling ndltd-TW-097NCKU51210302016-05-04T04:25:28Z http://ndltd.ncl.edu.tw/handle/34679513096460461351 User Acceptance of Mobile Sensing Game Technology 手機體感遊戲使用者之科技接受度分析 Yu-Chen Hsu 許育誠 碩士 國立成功大學 企業管理學系專班 97 This research intends to examine uer technology acceptance status toward the newest entertainment technology: Mobile sensing game. TAM theory (Davis, 1986) has been broadly cited for providing the parsimonious and theoretically results in past few decades. As the TAM theory stands alone from the point of cognition, recent studies suggest that affection factors should be integrated to deep in the explanation of technology acceptance; as a result, the perceived enjoyment (Davis et al., 1989; Jo, Beak, & Ryu, 2001) is adopted. Furthermore, prior studies found there was a positive relationship between flow experience and attitude (Hsu and Lu, 2004). Therefore, this research combined all above mentioned factors to examine user technology acceptance toward mobile sensing game. Data were collected through face-to-face interview and web-based questionnaire, and concerning to the numbers and validity, we choose the face-to-face group to carry on the following analysis. Because this group were asked to do the survey after playing mobile sensing game The SEM results suggested that perceived ease of use, perceived enjoyment and flow experience were significantly impacted individual’s attitude toward adoption while perceived usefulness was proved not significantly impacted attitude toward adoption in this study. The findings also suggested positive relationship between attitude toward adoption and behavior intention to use as TAM stated. In addition, this research provides several suggestions to practitioners who are interested in the management of motion sensor gaming phone development. Shu-Hui Chen 陳淑惠 2009 學位論文 ; thesis 68 en_US
collection NDLTD
language en_US
format Others
sources NDLTD
description 碩士 === 國立成功大學 === 企業管理學系專班 === 97 === This research intends to examine uer technology acceptance status toward the newest entertainment technology: Mobile sensing game. TAM theory (Davis, 1986) has been broadly cited for providing the parsimonious and theoretically results in past few decades. As the TAM theory stands alone from the point of cognition, recent studies suggest that affection factors should be integrated to deep in the explanation of technology acceptance; as a result, the perceived enjoyment (Davis et al., 1989; Jo, Beak, & Ryu, 2001) is adopted. Furthermore, prior studies found there was a positive relationship between flow experience and attitude (Hsu and Lu, 2004). Therefore, this research combined all above mentioned factors to examine user technology acceptance toward mobile sensing game. Data were collected through face-to-face interview and web-based questionnaire, and concerning to the numbers and validity, we choose the face-to-face group to carry on the following analysis. Because this group were asked to do the survey after playing mobile sensing game The SEM results suggested that perceived ease of use, perceived enjoyment and flow experience were significantly impacted individual’s attitude toward adoption while perceived usefulness was proved not significantly impacted attitude toward adoption in this study. The findings also suggested positive relationship between attitude toward adoption and behavior intention to use as TAM stated. In addition, this research provides several suggestions to practitioners who are interested in the management of motion sensor gaming phone development.
author2 Shu-Hui Chen
author_facet Shu-Hui Chen
Yu-Chen Hsu
許育誠
author Yu-Chen Hsu
許育誠
spellingShingle Yu-Chen Hsu
許育誠
User Acceptance of Mobile Sensing Game Technology
author_sort Yu-Chen Hsu
title User Acceptance of Mobile Sensing Game Technology
title_short User Acceptance of Mobile Sensing Game Technology
title_full User Acceptance of Mobile Sensing Game Technology
title_fullStr User Acceptance of Mobile Sensing Game Technology
title_full_unstemmed User Acceptance of Mobile Sensing Game Technology
title_sort user acceptance of mobile sensing game technology
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/34679513096460461351
work_keys_str_mv AT yuchenhsu useracceptanceofmobilesensinggametechnology
AT xǔyùchéng useracceptanceofmobilesensinggametechnology
AT yuchenhsu shǒujītǐgǎnyóuxìshǐyòngzhězhīkējìjiēshòudùfēnxī
AT xǔyùchéng shǒujītǐgǎnyóuxìshǐyòngzhězhīkējìjiēshòudùfēnxī
_version_ 1718257259689017344