The Study of Mahjong Artificial Intelligence

碩士 === 國立交通大學 === 資訊學院資訊科技產業專班 === 97 === Mohjong is an imperfect information game, and multiplayer game. Each player couldn’t get other players’ tile information. During game processing, each player might change tiles to make better combinations. And it makes game more unpredictable. In this thesis...

Full description

Bibliographic Details
Main Authors: Tien-Yu Lin, 林典餘
Other Authors: I-Chen Wu
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/21026163268515553984
id ndltd-TW-097NCTU5396002
record_format oai_dc
spelling ndltd-TW-097NCTU53960022015-10-13T13:11:49Z http://ndltd.ncl.edu.tw/handle/21026163268515553984 The Study of Mahjong Artificial Intelligence 麻將之人工智慧研究 Tien-Yu Lin 林典餘 碩士 國立交通大學 資訊學院資訊科技產業專班 97 Mohjong is an imperfect information game, and multiplayer game. Each player couldn’t get other players’ tile information. During game processing, each player might change tiles to make better combinations. And it makes game more unpredictable. In this thesis,we analyze Mohjong’s features, and try to design a smart computer program. We try to reduce count-to-listen number to decide which tile be discarded is better. When we detect other player might in listen condition, would start to use Monte-Carlo method to simulate the game to the end. We want to use the method to make a better decision to avoid to lose game. I-Chen Wu 吳毅成 2008 學位論文 ; thesis 37 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立交通大學 === 資訊學院資訊科技產業專班 === 97 === Mohjong is an imperfect information game, and multiplayer game. Each player couldn’t get other players’ tile information. During game processing, each player might change tiles to make better combinations. And it makes game more unpredictable. In this thesis,we analyze Mohjong’s features, and try to design a smart computer program. We try to reduce count-to-listen number to decide which tile be discarded is better. When we detect other player might in listen condition, would start to use Monte-Carlo method to simulate the game to the end. We want to use the method to make a better decision to avoid to lose game.
author2 I-Chen Wu
author_facet I-Chen Wu
Tien-Yu Lin
林典餘
author Tien-Yu Lin
林典餘
spellingShingle Tien-Yu Lin
林典餘
The Study of Mahjong Artificial Intelligence
author_sort Tien-Yu Lin
title The Study of Mahjong Artificial Intelligence
title_short The Study of Mahjong Artificial Intelligence
title_full The Study of Mahjong Artificial Intelligence
title_fullStr The Study of Mahjong Artificial Intelligence
title_full_unstemmed The Study of Mahjong Artificial Intelligence
title_sort study of mahjong artificial intelligence
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/21026163268515553984
work_keys_str_mv AT tienyulin thestudyofmahjongartificialintelligence
AT líndiǎnyú thestudyofmahjongartificialintelligence
AT tienyulin májiāngzhīréngōngzhìhuìyánjiū
AT líndiǎnyú májiāngzhīréngōngzhìhuìyánjiū
AT tienyulin studyofmahjongartificialintelligence
AT líndiǎnyú studyofmahjongartificialintelligence
_version_ 1717734143572312064