Boundary:Inside and Outside

碩士 === 國立新竹教育大學 === 人資處造形藝術碩士專班 === 97 === Abstract With the epoch-turning progress of information technologies, people of the 21st century have entered the digital age, which tends to thoroughly change their way of life. The impact of digitalization is significantly felt in the realm of art creatio...

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Bibliographic Details
Main Authors: Huang Yu-jen, 黃昱人
Other Authors: 張全成
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/14608926962428991440
Description
Summary:碩士 === 國立新竹教育大學 === 人資處造形藝術碩士專班 === 97 === Abstract With the epoch-turning progress of information technologies, people of the 21st century have entered the digital age, which tends to thoroughly change their way of life. The impact of digitalization is significantly felt in the realm of art creation, both in terms of form and value. The techniques of virtual reality combined with interactive media have developed to such an extent that they open up new paths for the creation of visual art. “Boundary—Inside and Outside” refers to the indefinite frontier that separates our real world and the world of virtual reality. Whether we stand inside or outside of the boundary—the answer depends on how we recognize or perceive the change brought about by the computer technology and new media. For me, the digital technology directed human imagination to reach its limit, and beyond to the unknown. My work is then an attempt to map the relationship between the world of real events and the space of visual perception by means of the digital art. This work is developed based on my solid capability of realist representation in Western painting and making use of the digital tools. The use of computer graphics helps surmount the limit of traditional painting, which is confined to its two-dimensionality. On the one hand, the narrative effect of 3-D computer animation helps communicate ideas. On the other hand, the interactivity of the Web art offers viewers an opportunity to take part in the production process, which further engages them in the allegory of the work. Finally, this work is also created with future online or non-synchronic Web exhibition in mind. In my approach, artistic concepts, space design, the media and the effectiveness of human-computer interaction are all taken into consideration in fashioning best quality. Moreover, the production process accounts for a performance, which involves incessant self-reflection and self-improvement in completing the artwork. To the end, I will analyze the form, style and content of the work with regard to its completeness in conveying specific subjects. This helps highlight the focus of the work and serves as a way for me to reflect upon the creation process. Thus, I am able to position such endeavor in contemporary digital art and discover future possibilities for my own art. With this study, I honed my skill in making 3-D computer animation, broached the experimental aspect of digital art making and the possible forms of exhibiting the digital art. Objective conditions of the new media also prompted me to make innovations. All these will lead me to continue keeping an open mind toward the new art media. My future plans are to make animation shorts and take part in film festival. As a continuation of my role as an educator, I will keep on fostering virtual reality for the purpose of digital learning. And last, but not least, I will make use of Internet as a platform for exhibition as well as for reflection on the values of both the old and new media of art.