System Usability Analysis of Mobile Tour Guides

碩士 === 高雄餐旅學院 === 旅遊管理研究所在職專班 === 97 === The aim of this research is to design a GUI (Graphical User Interface) of Mobile Tour Guides prototyping system and to verify the usability. GUI design adopted the concept of Information Landscape and Topology based on the interaction (information, space, and...

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Main Authors: Li-Lien Chao, 趙麗蓮
Other Authors: 石岳峻
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/72313697846858305815
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spelling ndltd-TW-097NKHC57080092015-10-13T12:09:18Z http://ndltd.ncl.edu.tw/handle/72313697846858305815 System Usability Analysis of Mobile Tour Guides 旅遊景點行動導覽之系統使用性研究 Li-Lien Chao 趙麗蓮 碩士 高雄餐旅學院 旅遊管理研究所在職專班 97 The aim of this research is to design a GUI (Graphical User Interface) of Mobile Tour Guides prototyping system and to verify the usability. GUI design adopted the concept of Information Landscape and Topology based on the interaction (information, space, and users), the nodes (tourist attractions information), and the relationship between nodes. According to the concepts mentioned above, we designed a GUI of the prototyping system and investigate the System Usability. This analysis adopts two factors factorial design, i.e., 2 (higher and lower 3C electronic devices user’s experience) x 2 (mobile device with touch screen and without touch screen). Participants were required to conduct interaction tasks of the Mobile Tour Guides prototyping system. After the experiment, participants were asked to fill out the questionnaires of System Usability Scale (SUS) and NASA-Task Load Index (TLX). The results revealed that: (1) In all respects, 80% participants stated that this GUI is easy to understand and use. (2) When female participants were required to conduct the interface tasks of mobile system, they have much more senses of frustration and obstacle than male participants do. (3) Participants who hold mobile device with touch screen will spend much more energy in learning this interface system and feel more frustrated than who hold mobile without touch screen. (4) Participants with higher 3C electronic devices user experience not only get the whole concept of the system, but have higher operating efficiency. (5) However, no significant differences are found for the interaction between two factors (higher / lower user’s experience and mobile device with / without touch screen). 石岳峻 2009 學位論文 ; thesis 127 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 高雄餐旅學院 === 旅遊管理研究所在職專班 === 97 === The aim of this research is to design a GUI (Graphical User Interface) of Mobile Tour Guides prototyping system and to verify the usability. GUI design adopted the concept of Information Landscape and Topology based on the interaction (information, space, and users), the nodes (tourist attractions information), and the relationship between nodes. According to the concepts mentioned above, we designed a GUI of the prototyping system and investigate the System Usability. This analysis adopts two factors factorial design, i.e., 2 (higher and lower 3C electronic devices user’s experience) x 2 (mobile device with touch screen and without touch screen). Participants were required to conduct interaction tasks of the Mobile Tour Guides prototyping system. After the experiment, participants were asked to fill out the questionnaires of System Usability Scale (SUS) and NASA-Task Load Index (TLX). The results revealed that: (1) In all respects, 80% participants stated that this GUI is easy to understand and use. (2) When female participants were required to conduct the interface tasks of mobile system, they have much more senses of frustration and obstacle than male participants do. (3) Participants who hold mobile device with touch screen will spend much more energy in learning this interface system and feel more frustrated than who hold mobile without touch screen. (4) Participants with higher 3C electronic devices user experience not only get the whole concept of the system, but have higher operating efficiency. (5) However, no significant differences are found for the interaction between two factors (higher / lower user’s experience and mobile device with / without touch screen).
author2 石岳峻
author_facet 石岳峻
Li-Lien Chao
趙麗蓮
author Li-Lien Chao
趙麗蓮
spellingShingle Li-Lien Chao
趙麗蓮
System Usability Analysis of Mobile Tour Guides
author_sort Li-Lien Chao
title System Usability Analysis of Mobile Tour Guides
title_short System Usability Analysis of Mobile Tour Guides
title_full System Usability Analysis of Mobile Tour Guides
title_fullStr System Usability Analysis of Mobile Tour Guides
title_full_unstemmed System Usability Analysis of Mobile Tour Guides
title_sort system usability analysis of mobile tour guides
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/72313697846858305815
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