A Case Study of Business Strategy on Online Game

碩士 === 國立臺灣科技大學 === 企業管理系 === 97 === In early days, the market size of the game industry in Taiwan was very small. Until 2002, the game industry was paid attention and subsidized by the government in Taiwan. In 2008, the financial crisis has caused the global economic to decline sufficiently deep an...

Full description

Bibliographic Details
Main Authors: Ting-yu Hsieh, 謝定諭
Other Authors: Day-yang Liu
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/88804619839412827853
id ndltd-TW-097NTUS5121059
record_format oai_dc
spelling ndltd-TW-097NTUS51210592016-05-02T04:11:38Z http://ndltd.ncl.edu.tw/handle/88804619839412827853 A Case Study of Business Strategy on Online Game 線上遊戲企業經營策略之個案研究 Ting-yu Hsieh 謝定諭 碩士 國立臺灣科技大學 企業管理系 97 In early days, the market size of the game industry in Taiwan was very small. Until 2002, the game industry was paid attention and subsidized by the government in Taiwan. In 2008, the financial crisis has caused the global economic to decline sufficiently deep and impacted almost all industries, but the online game industry was still grew fast and it has become the star industry. This year, the revenue of online game market in Taiwan will amount to NT$ 11.2 billion, more than NT$ 10.331 billion in 2008, and the revenue of year on year in 2009 will grow 8.41%. However, the game industry is one of the digital contents industries; therefore, it is encouraged and supported financially by the government in Taiwan. Look all around the game corporations in Taiwan, the background of the case company is most particular. The case company own dozens of year development experience on arcade game, it began the business of onlime game about five years ago, and now it has achieved remarkable success in onlime game market. Therefore, in this study takes “the International Games System” for case study, and it adopts the case study method by ways of literature reviewing, data collection, In-depth interviews between the periods of research to get related information. The purpose of this study is (1) to discuss and analyze the motives and the business strategy of the company to be engaged in online game;and (2) to understand the company carries out the strategy and it confronted by the difficulties and the challenges, to analyze the company benefit;(3) the conclusion and suggestion to provide a representative local case for academic and corporate world’s reference. At last, this study provides the conclusion and some suggestions to the government and operators concerned in order to accelerate the development in the future for the game industry in Taiwan. Day-yang Liu Shun-chiao Chang 劉代洋 張順教 2009 學位論文 ; thesis 129 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺灣科技大學 === 企業管理系 === 97 === In early days, the market size of the game industry in Taiwan was very small. Until 2002, the game industry was paid attention and subsidized by the government in Taiwan. In 2008, the financial crisis has caused the global economic to decline sufficiently deep and impacted almost all industries, but the online game industry was still grew fast and it has become the star industry. This year, the revenue of online game market in Taiwan will amount to NT$ 11.2 billion, more than NT$ 10.331 billion in 2008, and the revenue of year on year in 2009 will grow 8.41%. However, the game industry is one of the digital contents industries; therefore, it is encouraged and supported financially by the government in Taiwan. Look all around the game corporations in Taiwan, the background of the case company is most particular. The case company own dozens of year development experience on arcade game, it began the business of onlime game about five years ago, and now it has achieved remarkable success in onlime game market. Therefore, in this study takes “the International Games System” for case study, and it adopts the case study method by ways of literature reviewing, data collection, In-depth interviews between the periods of research to get related information. The purpose of this study is (1) to discuss and analyze the motives and the business strategy of the company to be engaged in online game;and (2) to understand the company carries out the strategy and it confronted by the difficulties and the challenges, to analyze the company benefit;(3) the conclusion and suggestion to provide a representative local case for academic and corporate world’s reference. At last, this study provides the conclusion and some suggestions to the government and operators concerned in order to accelerate the development in the future for the game industry in Taiwan.
author2 Day-yang Liu
author_facet Day-yang Liu
Ting-yu Hsieh
謝定諭
author Ting-yu Hsieh
謝定諭
spellingShingle Ting-yu Hsieh
謝定諭
A Case Study of Business Strategy on Online Game
author_sort Ting-yu Hsieh
title A Case Study of Business Strategy on Online Game
title_short A Case Study of Business Strategy on Online Game
title_full A Case Study of Business Strategy on Online Game
title_fullStr A Case Study of Business Strategy on Online Game
title_full_unstemmed A Case Study of Business Strategy on Online Game
title_sort case study of business strategy on online game
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/88804619839412827853
work_keys_str_mv AT tingyuhsieh acasestudyofbusinessstrategyononlinegame
AT xièdìngyù acasestudyofbusinessstrategyononlinegame
AT tingyuhsieh xiànshàngyóuxìqǐyèjīngyíngcèlüèzhīgèànyánjiū
AT xièdìngyù xiànshàngyóuxìqǐyèjīngyíngcèlüèzhīgèànyánjiū
AT tingyuhsieh casestudyofbusinessstrategyononlinegame
AT xièdìngyù casestudyofbusinessstrategyononlinegame
_version_ 1718253946280083456