The Investigation and Application of Translucent Material

碩士 === 國立臺灣科技大學 === 建築系 === 97 === Subsurface Scattering is one of the most hot research topic in the recently years. This translucent technique is mainly applied to simulate the real lighting effect from the inside of a non-fully translucent material. This special lighting effect can let an objec...

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Main Authors: JU-FANG CHENG, 鄭如芳
Other Authors: none
Format: Others
Language:zh-TW
Published: 2009
Online Access:http://ndltd.ncl.edu.tw/handle/99338312715830190617
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spelling ndltd-TW-097NTUS52220372016-05-02T04:11:38Z http://ndltd.ncl.edu.tw/handle/99338312715830190617 The Investigation and Application of Translucent Material 半透明材質的探討與應用 JU-FANG CHENG 鄭如芳 碩士 國立臺灣科技大學 建築系 97 Subsurface Scattering is one of the most hot research topic in the recently years. This translucent technique is mainly applied to simulate the real lighting effect from the inside of a non-fully translucent material. This special lighting effect can let an object’s surface looks like more soft and layering. In addition, the most important of this lightning effect is to let the material looks like more real and enrich the visual feelings of the audience. Because of this reason, this study will focus on the application of translucent material in the 3D environment. This study will discuss the visual effects of subsurface scattering from a real material. Based on this concept, how to simulate the translucent material in a effective way and the what the difference of convenience and effects between related materials is will be discussed through the related setup of light and material technique in the 3D environment. Finally, this study will separate into two parts. One is try to use the Maya BRDF material and related utilities to show the translucent visual effects of a material, for example, skin. The other is to use Mental Ray 3S material to simulate the translucent material, such as grape and milk etc. none 孫春望 2009 學位論文 ; thesis 65 zh-TW
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description 碩士 === 國立臺灣科技大學 === 建築系 === 97 === Subsurface Scattering is one of the most hot research topic in the recently years. This translucent technique is mainly applied to simulate the real lighting effect from the inside of a non-fully translucent material. This special lighting effect can let an object’s surface looks like more soft and layering. In addition, the most important of this lightning effect is to let the material looks like more real and enrich the visual feelings of the audience. Because of this reason, this study will focus on the application of translucent material in the 3D environment. This study will discuss the visual effects of subsurface scattering from a real material. Based on this concept, how to simulate the translucent material in a effective way and the what the difference of convenience and effects between related materials is will be discussed through the related setup of light and material technique in the 3D environment. Finally, this study will separate into two parts. One is try to use the Maya BRDF material and related utilities to show the translucent visual effects of a material, for example, skin. The other is to use Mental Ray 3S material to simulate the translucent material, such as grape and milk etc.
author2 none
author_facet none
JU-FANG CHENG
鄭如芳
author JU-FANG CHENG
鄭如芳
spellingShingle JU-FANG CHENG
鄭如芳
The Investigation and Application of Translucent Material
author_sort JU-FANG CHENG
title The Investigation and Application of Translucent Material
title_short The Investigation and Application of Translucent Material
title_full The Investigation and Application of Translucent Material
title_fullStr The Investigation and Application of Translucent Material
title_full_unstemmed The Investigation and Application of Translucent Material
title_sort investigation and application of translucent material
publishDate 2009
url http://ndltd.ncl.edu.tw/handle/99338312715830190617
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