A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry
碩士 === 國立臺灣科技大學 === 管理研究所 === 97 === Although the Industrial Personal Computer (IPC) has been moving into the stage of Market Maturity, the breakthrough opportunities are usually found by IPC firms, when the new industries which apply IPC products are growing. Gaming industry is stepping into the st...
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ndltd-TW-097NTUS54570142015-10-13T14:49:22Z http://ndltd.ncl.edu.tw/handle/62728850493638005265 A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry 工業電腦廠商在博弈娛樂事業之競爭優勢與競爭策略分析 Lung-hsin Lin 林龍信 碩士 國立臺灣科技大學 管理研究所 97 Although the Industrial Personal Computer (IPC) has been moving into the stage of Market Maturity, the breakthrough opportunities are usually found by IPC firms, when the new industries which apply IPC products are growing. Gaming industry is stepping into the stage of Market Growth. In particular, the demands of Lottery machines and Slot machines have been both growing fast for the past decade.It contributes to the development of IPC industries. The main purpose of this study is to explore the competitive advantage and competitive strategy for IPC firms when they enter the market of gaming industries, as company A is an example. The frame of the study is based on the theory of the resource-based view (RBV). And the study was explored by the method of qualitative. From the resource-based view, the competitive advantage is decided by how a firm kept and gathered the internal resources and its capabilities, just as the following flows(as a circle, too), 「resource & core competence → competitive advantage→ competitive strategy→ find the gaps of resource & core competence →competitive advantage」. Product and Market are as two ways to be developed in the case. Moreover, to cross the two dimensions as a matrix of Strategy Pattern to analyze what are the suitable strategies should be taken by IPC firms, in order to keep and create their continuous competitive advantage. C-K Chen 陳正綱 2008 學位論文 ; thesis 104 zh-TW |
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碩士 === 國立臺灣科技大學 === 管理研究所 === 97 === Although the Industrial Personal Computer (IPC) has been moving into the stage of Market Maturity, the breakthrough opportunities are usually found by IPC firms, when the new industries which apply IPC products are growing.
Gaming industry is stepping into the stage of Market Growth. In particular, the demands of Lottery machines and Slot machines have been both growing fast for the past decade.It contributes to the development of IPC industries.
The main purpose of this study is to explore the competitive advantage and competitive strategy for IPC firms when they enter the market of gaming industries, as company A is an example. The frame of the study is based on the theory of the resource-based view (RBV). And the study was explored by the method of qualitative. From the resource-based view, the competitive advantage is decided by how a firm kept and gathered the internal resources and its capabilities, just as the following flows(as a circle, too), 「resource & core competence → competitive advantage→ competitive strategy→ find the gaps of resource & core competence →competitive advantage」.
Product and Market are as two ways to be developed in the case. Moreover, to cross the two dimensions as a matrix of Strategy Pattern to analyze what are the suitable strategies should be taken by IPC firms, in order to keep and create their continuous competitive advantage.
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author2 |
C-K Chen |
author_facet |
C-K Chen Lung-hsin Lin 林龍信 |
author |
Lung-hsin Lin 林龍信 |
spellingShingle |
Lung-hsin Lin 林龍信 A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
author_sort |
Lung-hsin Lin |
title |
A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
title_short |
A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
title_full |
A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
title_fullStr |
A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
title_full_unstemmed |
A Study Of Competitive Advantage And Competitive Strategy As IPC Is Applied To Gaming Industry |
title_sort |
study of competitive advantage and competitive strategy as ipc is applied to gaming industry |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/62728850493638005265 |
work_keys_str_mv |
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