Market Opinion to Enterprise Value Creation - Using Gamania Digital Entertainment as an Example
碩士 === 輔仁大學 === 科技管理學程碩士在職專班 === 98 === From the July of 2008, the world is facing serious economic recession.Most of the technology industry suffered from economic downturn.However, the online game industry is not affected by the economic recession, but achieving outstanding profits. The online gam...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/88900371375526272996 |