Low distortion texture mapping assisted by Texture Synthesis

碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 98 === Nowadays the computer hardware with high capacity and efficiency has already been quite popular. The demand of the technology of texture mapping with its generalization and high-quality grows with each passing day whether in computer games, animations, films o...

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Bibliographic Details
Main Authors: Zheng-RuHo, 何政儒
Other Authors: Tong-Yee Lee
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/62245602136856674338
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spelling ndltd-TW-098NCKU53920092015-10-13T18:25:54Z http://ndltd.ncl.edu.tw/handle/62245602136856674338 Low distortion texture mapping assisted by Texture Synthesis 以材質合成技術為輔的低失真紋理貼圖技術 Zheng-RuHo 何政儒 碩士 國立成功大學 資訊工程學系碩博士班 98 Nowadays the computer hardware with high capacity and efficiency has already been quite popular. The demand of the technology of texture mapping with its generalization and high-quality grows with each passing day whether in computer games, animations, films or 3D environment. Now we can simply use a mapping to build a relationship between 3D models and images with Maya and 3DSMax. After the researches that investigated the mapping quality and meaningful corresponding of characteristic were also published in succession. The focus of this thesis is that we hope to improve the distortion issues of texture mapping with the technology of texture synthesis. We also allow our users to choose the location where they would like to modify with simple tools. Then we can correct the location with bad texture mapping and assist the texture synthesis with our image data structure to get a better mapping result. Tong-Yee Lee 李同益 2010 學位論文 ; thesis 67 zh-TW
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language zh-TW
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description 碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 98 === Nowadays the computer hardware with high capacity and efficiency has already been quite popular. The demand of the technology of texture mapping with its generalization and high-quality grows with each passing day whether in computer games, animations, films or 3D environment. Now we can simply use a mapping to build a relationship between 3D models and images with Maya and 3DSMax. After the researches that investigated the mapping quality and meaningful corresponding of characteristic were also published in succession. The focus of this thesis is that we hope to improve the distortion issues of texture mapping with the technology of texture synthesis. We also allow our users to choose the location where they would like to modify with simple tools. Then we can correct the location with bad texture mapping and assist the texture synthesis with our image data structure to get a better mapping result.
author2 Tong-Yee Lee
author_facet Tong-Yee Lee
Zheng-RuHo
何政儒
author Zheng-RuHo
何政儒
spellingShingle Zheng-RuHo
何政儒
Low distortion texture mapping assisted by Texture Synthesis
author_sort Zheng-RuHo
title Low distortion texture mapping assisted by Texture Synthesis
title_short Low distortion texture mapping assisted by Texture Synthesis
title_full Low distortion texture mapping assisted by Texture Synthesis
title_fullStr Low distortion texture mapping assisted by Texture Synthesis
title_full_unstemmed Low distortion texture mapping assisted by Texture Synthesis
title_sort low distortion texture mapping assisted by texture synthesis
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/62245602136856674338
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