The investigation of the creation process for the problem solving on the children's self-innovation new games

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 98 === Creativity not only the ability everyone dream, but also an urgent need for cultivate the ability of students in Taiwan education, and the most important is that it is a necessary ability to meet the competition of the industrial upgrade in Taiwa...

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Bibliographic Details
Main Authors: Chen, Chia yu, 陳嘉佑
Other Authors: Chang, Shei Chung
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/31101645794121921159
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Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 98 === Creativity not only the ability everyone dream, but also an urgent need for cultivate the ability of students in Taiwan education, and the most important is that it is a necessary ability to meet the competition of the industrial upgrade in Taiwan's future. In this study, we preformed different learning situations "classroom is like the playground ‧ the teacher is like the king of children", so that students learn from the situations of the game to self-innovate the new games. Moreover, we collected information for analysis and summary by Act Research methodology. We practiced our idea to understand the differences and changes in the creation process, when the students and teachers faced with two different learning situations through the student questionnaire, student interviews, participant observation, teaching interviews, and the teacher’s logs in comparison with the literature reviews; and to demonstrate the methods and values of Learning by Doing, Learning by Playing through participating and observing the learning process of creation new games in children; and at the same time, to investigate the "willing to learn" approach to the effect of the children's affective, cognitive, and skills through depth interviews. In this study, we found that students had the different processes and effects for creativity in different learning situations, mainly due to the changes in learning situations regarding from the different of the teacher's teaching from the past, and then contributed to experience a process change of the self-innovate for heart and pleasure. The study proved that the three-component model in the modified creative process of Amabile, which is later joined with the social environment factors, as our study namely the learning situations, Classroom atmosphere and teacher's role will affect to student’s learning motivation, thereby affecting the process and effects of creativity.