Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent
碩士 === 國立臺北科技大學 === 資訊工程系研究所 === 98 === Artificial intelligence always been interesting in computer science,and in this area machine learning is the key to success, RoboCup(Robot World Cup Tournament) is a competition game which has already become a popular research domain in recent years, includes...
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ndltd-TW-098TIT053920192019-05-15T20:33:25Z http://ndltd.ncl.edu.tw/handle/jg434k Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent 結合Q-Learning和模糊狀態於足球代理人的學習 Wei-De Su 蘇偉德 碩士 國立臺北科技大學 資訊工程系研究所 98 Artificial intelligence always been interesting in computer science,and in this area machine learning is the key to success, RoboCup(Robot World Cup Tournament) is a competition game which has already become a popular research domain in recent years, includes the real robot as well as computer simulation games and also provide comprehensive rules and mechanisms. In Academic,it provides a best test-bed for machine learning. As the soccer game, the environment states are always changing.Therefor, in this paper, we use the Q-Learning method that is a kind of reinforcement learning to apply for learning of robocup agent. And, in order to solve the environment states of excessive problem which led to slow learning rate, we will use fuzzy-state and fuzzy-rule to decrease the state and state-action table of Q-Learning. Kuo-Jong Yih 郭忠義 2010 學位論文 ; thesis 53 zh-TW |
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碩士 === 國立臺北科技大學 === 資訊工程系研究所 === 98 === Artificial intelligence always been interesting in computer science,and in this area machine learning is the key to success, RoboCup(Robot World Cup Tournament) is a competition game which has already become a popular research domain in recent years, includes the real robot as well as computer simulation games and also provide comprehensive rules and mechanisms. In Academic,it provides a best test-bed for machine learning. As the soccer game, the environment states are always changing.Therefor, in this paper, we use the Q-Learning method that is a kind of reinforcement learning to apply for learning of robocup agent. And, in order to solve the environment states of excessive problem which led to slow learning rate, we will use fuzzy-state and fuzzy-rule to decrease the state and state-action table of Q-Learning.
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author2 |
Kuo-Jong Yih |
author_facet |
Kuo-Jong Yih Wei-De Su 蘇偉德 |
author |
Wei-De Su 蘇偉德 |
spellingShingle |
Wei-De Su 蘇偉德 Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
author_sort |
Wei-De Su |
title |
Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
title_short |
Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
title_full |
Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
title_fullStr |
Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
title_full_unstemmed |
Combination of Q-learning and Fuzzy-State for Learning of RoboCup Agent |
title_sort |
combination of q-learning and fuzzy-state for learning of robocup agent |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/jg434k |
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