The study of applying Slit-scan photography technique in three dimensional interactive installations

碩士 === 國立臺北藝術大學 === 科技藝術研究所 === 98 === "Slit-Scan" Imaging Technology used the way of repeated-exposure to store visual images, which allows images to produce the abstract psychedelic visuals. In the past, Slit-Scan Imaging Technology was commonly used in the traditional photography and it...

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Main Authors: He-Lin Luo, 羅禾淋
Other Authors: 魏德樂
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/w33z39
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spelling ndltd-TW-098TNUA55090112018-04-10T17:13:50Z http://ndltd.ncl.edu.tw/handle/w33z39 The study of applying Slit-scan photography technique in three dimensional interactive installations Slit-Scan影像技術應用在三維空間互動裝置之研究 He-Lin Luo 羅禾淋 碩士 國立臺北藝術大學 科技藝術研究所 98 "Slit-Scan" Imaging Technology used the way of repeated-exposure to store visual images, which allows images to produce the abstract psychedelic visuals. In the past, Slit-Scan Imaging Technology was commonly used in the traditional photography and it generated the thoughts of Aesthetics of Time to echo the majority of post-modern philosophy. When it comes the digital era, this Imaging Technology reproduced in the form of digital form, using it in the films, animations, video games and other multimedia effects yet they have been staying on the two-dimensional imaging technology researches. In this study, Slit-Scan Imaging Technology is implemented in three-dimensional interactive devices and extended by the way of virtual reality and interactive installation, attempting to combine the concept of deconstruction and interactive art forms of Slit-Scan, extending to three-dimensional spaces and tring to enter the participants’ bodies, so that the thoughts of Aesthetics are able to extend to the disorder of the spaced deconstruction and information gap. This thesis discussion divides the Slit-Scan into traditional period of time and digital one, for the Slit-Scan Imaging Technology using three dimensional space research, it presents three different interactive art installations to discuss the applications and video operation technique research on three dimensional spaces. The first interactive art installation, Twisting Effect, used Slit-Scan technology on camera to capture the participants’ bodies and a sculpture of the distorted image. The result of operation discussed the relationship between a man and a sculpture as well as extended between virtual and real aesthetics. The work addressed the most basic form of two dimensional images transferring into three dimensional ones and two-dimensional thinking of Slit-Scan, and made the imaging decoding directly affect the real three dimensional sculpture. The second interactive art installation, Whirlpool, implemented two dimensional spaces of Slit-Scan directly int three dimensional object concept directly. Vortex line, deconstructed by Slit-Scan, created a three dimensional area and was recorded and segmented by the rotated camera. The aim was to record and segment the people and objects in the field by using the Slit-Scan technology. The third interactive art installation, Panoptic Prison, made the operations of Slit-Scan extend to the spacial field and used the large mechanical boom to rotate the camera. The camera recorded the entire 360 degree area, with the post processing of the Slit-Scan, and let people and objects in the field mix together to create a sense of twist and tangle. Implementing Slit-Scan Imaging Technology into three dimensional spaces not only allow more interactions in real time, leaving the effect of this technique and aesthetic thinking extends to human bodies and spaces. With the multiple thinking of combined technology, arts and human-machine interaction , it is hoped that this research could be used in more interactive devices and virtual reality. 魏德樂 陶亞倫 2010 學位論文 ; thesis 56 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺北藝術大學 === 科技藝術研究所 === 98 === "Slit-Scan" Imaging Technology used the way of repeated-exposure to store visual images, which allows images to produce the abstract psychedelic visuals. In the past, Slit-Scan Imaging Technology was commonly used in the traditional photography and it generated the thoughts of Aesthetics of Time to echo the majority of post-modern philosophy. When it comes the digital era, this Imaging Technology reproduced in the form of digital form, using it in the films, animations, video games and other multimedia effects yet they have been staying on the two-dimensional imaging technology researches. In this study, Slit-Scan Imaging Technology is implemented in three-dimensional interactive devices and extended by the way of virtual reality and interactive installation, attempting to combine the concept of deconstruction and interactive art forms of Slit-Scan, extending to three-dimensional spaces and tring to enter the participants’ bodies, so that the thoughts of Aesthetics are able to extend to the disorder of the spaced deconstruction and information gap. This thesis discussion divides the Slit-Scan into traditional period of time and digital one, for the Slit-Scan Imaging Technology using three dimensional space research, it presents three different interactive art installations to discuss the applications and video operation technique research on three dimensional spaces. The first interactive art installation, Twisting Effect, used Slit-Scan technology on camera to capture the participants’ bodies and a sculpture of the distorted image. The result of operation discussed the relationship between a man and a sculpture as well as extended between virtual and real aesthetics. The work addressed the most basic form of two dimensional images transferring into three dimensional ones and two-dimensional thinking of Slit-Scan, and made the imaging decoding directly affect the real three dimensional sculpture. The second interactive art installation, Whirlpool, implemented two dimensional spaces of Slit-Scan directly int three dimensional object concept directly. Vortex line, deconstructed by Slit-Scan, created a three dimensional area and was recorded and segmented by the rotated camera. The aim was to record and segment the people and objects in the field by using the Slit-Scan technology. The third interactive art installation, Panoptic Prison, made the operations of Slit-Scan extend to the spacial field and used the large mechanical boom to rotate the camera. The camera recorded the entire 360 degree area, with the post processing of the Slit-Scan, and let people and objects in the field mix together to create a sense of twist and tangle. Implementing Slit-Scan Imaging Technology into three dimensional spaces not only allow more interactions in real time, leaving the effect of this technique and aesthetic thinking extends to human bodies and spaces. With the multiple thinking of combined technology, arts and human-machine interaction , it is hoped that this research could be used in more interactive devices and virtual reality.
author2 魏德樂
author_facet 魏德樂
He-Lin Luo
羅禾淋
author He-Lin Luo
羅禾淋
spellingShingle He-Lin Luo
羅禾淋
The study of applying Slit-scan photography technique in three dimensional interactive installations
author_sort He-Lin Luo
title The study of applying Slit-scan photography technique in three dimensional interactive installations
title_short The study of applying Slit-scan photography technique in three dimensional interactive installations
title_full The study of applying Slit-scan photography technique in three dimensional interactive installations
title_fullStr The study of applying Slit-scan photography technique in three dimensional interactive installations
title_full_unstemmed The study of applying Slit-scan photography technique in three dimensional interactive installations
title_sort study of applying slit-scan photography technique in three dimensional interactive installations
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/w33z39
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