Edutainment- the Perspective of Developing Sportsmanship in Playing Computer Games

碩士 === 元智大學 === 資訊管理學系 === 98 === Computer games are getting more and more popular in recent years. It has become an indispensable leisure for many people. Moreover, due to the popularity connectivity of the Internet, many young people are playing online games for quite a long time. The population...

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Bibliographic Details
Main Authors: Yi-Shan Chang, 張翊珊
Other Authors: 王秉鈞
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/25849026025260049184
Description
Summary:碩士 === 元智大學 === 資訊管理學系 === 98 === Computer games are getting more and more popular in recent years. It has become an indispensable leisure for many people. Moreover, due to the popularity connectivity of the Internet, many young people are playing online games for quite a long time. The population playing computer games is more than 4 million in Taiwan. Thus, the integration of computer games and education based on the concept of “Edutainment” has become increasingly important. The purpose of this study is to investigate the treatment of computer games by examining the differences of sportsmanship between game players and e-sport players, and among different age levels. The subjects of this study are professional players and amateur players. In our study, we modified some of the scale from the study of “Multidimensional sportsmanship orientations scale” by Dr. Lian Zhong (90). A t-test statistical analysis illustrates that professional players show higher scale of sportsmanship on “total commitment for the sport participation,” “respect referees and rules,” “Respect and concern for the opponent,” and “social convention.” However, our study also demonstrates that there is no difference in the sportsmanship among different age levels. Therefore, we might conclude that the sportsmanship may not be improved with the aging.