The Analyze to Games of Badminton Men’s Singles in 2010 National Intercollegiate Athletic Games

碩士 === 國立體育大學 === 運動技術研究所 === 99 === This purpose of this study was to analyze the games of badminton male singles and further investigates how to promote the training of domestic college athletes and the participating procedure so as to select elite athletes for 2010 Universiade and 2010 Universiad...

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Bibliographic Details
Main Authors: Feng-Sheng Hsieh, 謝豐盛
Other Authors: Shyh-Ching Chi
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/85776064980543085736
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Summary:碩士 === 國立體育大學 === 運動技術研究所 === 99 === This purpose of this study was to analyze the games of badminton male singles and further investigates how to promote the training of domestic college athletes and the participating procedure so as to select elite athletes for 2010 Universiade and 2010 Universiade Badminton Championships. The subjects were the best eight contestants of Badminton Male Singles in 2010 National Intercollegiate Athletic Games. Five raters with their independent and subjective judgments used the three-stage skill analysis to analyze all the games of every contestant and saved the detailed data in the computer. In addition to this data-collecting method, Rasch model was employed to further examine each game. The results of this study were as follows: 1) Athlete individual overall reliability was 0.90, and tests proved the meaures to have validity and sample representation. 2) Raters’ ratings showed consistency, and tests showed raters’ to be representative and suitable for Rasch’s test model. 3) Competition technique showed the measures of the Rasch model to have validity. 4) Based on Rasch’s test model, the phases of serving, receive serving, and rallying showed these three phases to have validity and representation as well. 5) Through technical analysis, the final four contestants’ results showed consistency with their placement in the finals. The expected results were that by reviewing performance of contestants in games, mending found shortcomings, and framing plans to strengthen the contestants, their performance would be better for sure with strict training and more experience in games.