Gameplay and Fun Analysis Based on Player’s Physiological Signals

碩士 === 國立交通大學 === 資訊學院碩士在職專班資訊組 === 99 ===   The purpose of this study is to establish an objective assessment model of fun in game, the experimental method is based on “Valence-Arousal model" and "Flow Theory". Flow is the state in that a person puts his or her heart and soul into so...

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Main Authors: Lung, Ming-Chih, 龍明志
Other Authors: Sun, Chuen-Tsai
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/30216208333852919576
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spelling ndltd-TW-099NCTU53920202015-10-13T20:37:09Z http://ndltd.ncl.edu.tw/handle/30216208333852919576 Gameplay and Fun Analysis Based on Player’s Physiological Signals 以玩家生理訊號為基礎的遊戲歷程與樂趣分析 Lung, Ming-Chih 龍明志 碩士 國立交通大學 資訊學院碩士在職專班資訊組 99   The purpose of this study is to establish an objective assessment model of fun in game, the experimental method is based on “Valence-Arousal model" and "Flow Theory". Flow is the state in that a person puts his or her heart and soul into something, it occurs simultaneously when one reaches a high level of excitement and sense of fulfillment.   Raw data is collected with the following methods: (1) Arousal data is acquired with a sensor module built in the mouse, the module is to measure and calculate heart rate. (2) Valence data acquired by observed expression of the player's pleasure level. All data acquisition activities do not interfere with the player, they are in-activity measurements. The principle model employs a two-dimensional V-A model to give the value of fun. We draw a time-based fun curve for the assessment model of fun. In this study, we use a Flash web game for our experiment. We focus on the player's curve of fun during the game. Research hypothesis is discussed in three aspects with player's subjective feeling: (1) Number of turning on the fun curve, (2) Total fun value, (3) Level of flow experience.   The results show that all three aspects have significant positive correlation with players subjective feeling. The highest related item is the number of turning on the fun curve (r=0.447**), followed by the sum of the total fun value (r=0.325*), and level of flow experience (r=0.314*). The results show that the player's subjective feeling is related to the rhythm of challenge. Sun, Chuen-Tsai 孫春在 2011 學位論文 ; thesis 59 zh-TW
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language zh-TW
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description 碩士 === 國立交通大學 === 資訊學院碩士在職專班資訊組 === 99 ===   The purpose of this study is to establish an objective assessment model of fun in game, the experimental method is based on “Valence-Arousal model" and "Flow Theory". Flow is the state in that a person puts his or her heart and soul into something, it occurs simultaneously when one reaches a high level of excitement and sense of fulfillment.   Raw data is collected with the following methods: (1) Arousal data is acquired with a sensor module built in the mouse, the module is to measure and calculate heart rate. (2) Valence data acquired by observed expression of the player's pleasure level. All data acquisition activities do not interfere with the player, they are in-activity measurements. The principle model employs a two-dimensional V-A model to give the value of fun. We draw a time-based fun curve for the assessment model of fun. In this study, we use a Flash web game for our experiment. We focus on the player's curve of fun during the game. Research hypothesis is discussed in three aspects with player's subjective feeling: (1) Number of turning on the fun curve, (2) Total fun value, (3) Level of flow experience.   The results show that all three aspects have significant positive correlation with players subjective feeling. The highest related item is the number of turning on the fun curve (r=0.447**), followed by the sum of the total fun value (r=0.325*), and level of flow experience (r=0.314*). The results show that the player's subjective feeling is related to the rhythm of challenge.
author2 Sun, Chuen-Tsai
author_facet Sun, Chuen-Tsai
Lung, Ming-Chih
龍明志
author Lung, Ming-Chih
龍明志
spellingShingle Lung, Ming-Chih
龍明志
Gameplay and Fun Analysis Based on Player’s Physiological Signals
author_sort Lung, Ming-Chih
title Gameplay and Fun Analysis Based on Player’s Physiological Signals
title_short Gameplay and Fun Analysis Based on Player’s Physiological Signals
title_full Gameplay and Fun Analysis Based on Player’s Physiological Signals
title_fullStr Gameplay and Fun Analysis Based on Player’s Physiological Signals
title_full_unstemmed Gameplay and Fun Analysis Based on Player’s Physiological Signals
title_sort gameplay and fun analysis based on player’s physiological signals
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/30216208333852919576
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