A Player Style-Based Automatic Match-Making System for Games
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 99 === Compared with the previous, there is a lot of teamwork in digital game today. However, the automatic match-making system still cannot solve the problem of balance which makes the player matching with appropriate challenges. And it is most obvious in competitio...
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ndltd-TW-099NCTU53940952016-08-22T04:17:26Z http://ndltd.ncl.edu.tw/handle/68228877061728347290 A Player Style-Based Automatic Match-Making System for Games 以玩家風格為基礎的遊戲自動化組隊系統 Yang, Hao-Tsung 楊&;#26215;琮 碩士 國立交通大學 資訊科學與工程研究所 99 Compared with the previous, there is a lot of teamwork in digital game today. However, the automatic match-making system still cannot solve the problem of balance which makes the player matching with appropriate challenges. And it is most obvious in competition games, when the system does not make the successful team balance in a game, players might feel anxiety, depressed, blaming teammates, leaving the game early, and getting a bad game experience. Therefore, we focus on the match-making system in competition games and use player thinking style to be the key to contribute a new match-making system for solving the balance problem. To know how the player style influences balance, we consider a different concept in balance. People usually define game balance with win/lose ratio, but in this research we define balance with the game ends too early or not. If the game ends too early, it called fun-unbalanced. And we would compare the difference of influence in both systems with fun-balanced or not. In conclusion, we found original match-making system has a less influence in fun-balance but our system which considers the player style is not. And if the both team prefer to conservative and global style, then this game would more probably in fun-balanced. The other, when we focus on the team contribution we found that if the both teams have a player with freedom and global style, then this game would more probably in fun-balanced. However, in the contrary, if the both teams don’t have a player with freedom and global style, then this game would more probably in fun-unbalanced. Su, nChuen-Tsai 孫春在 2011 學位論文 ; thesis 89 zh-TW |
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zh-TW |
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Others
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NDLTD |
description |
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 99 === Compared with the previous, there is a lot of teamwork in digital game today. However, the automatic match-making system still cannot solve the problem of balance which makes the player matching with appropriate challenges. And it is most obvious in competition games, when the system does not make the successful team balance in a game, players might feel anxiety, depressed, blaming teammates, leaving the game early, and getting a bad game experience. Therefore, we focus on the match-making system in competition games and use player thinking style to be the key to contribute a new match-making system for solving the balance problem.
To know how the player style influences balance, we consider a different concept in balance. People usually define game balance with win/lose ratio, but in this research we define balance with the game ends too early or not. If the game ends too early, it called fun-unbalanced. And we would compare the difference of influence in both systems with fun-balanced or not.
In conclusion, we found original match-making system has a less influence in fun-balance but our system which considers the player style is not. And if the both team prefer to conservative and global style, then this game would more probably in fun-balanced. The other, when we focus on the team contribution we found that if the both teams have a player with freedom and global style, then this game would more probably in fun-balanced. However, in the contrary, if the both teams don’t have a player with freedom and global style, then this game would more probably in fun-unbalanced.
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author2 |
Su, nChuen-Tsai |
author_facet |
Su, nChuen-Tsai Yang, Hao-Tsung 楊&;#26215;琮 |
author |
Yang, Hao-Tsung 楊&;#26215;琮 |
spellingShingle |
Yang, Hao-Tsung 楊&;#26215;琮 A Player Style-Based Automatic Match-Making System for Games |
author_sort |
Yang, Hao-Tsung |
title |
A Player Style-Based Automatic Match-Making System for Games |
title_short |
A Player Style-Based Automatic Match-Making System for Games |
title_full |
A Player Style-Based Automatic Match-Making System for Games |
title_fullStr |
A Player Style-Based Automatic Match-Making System for Games |
title_full_unstemmed |
A Player Style-Based Automatic Match-Making System for Games |
title_sort |
player style-based automatic match-making system for games |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/68228877061728347290 |
work_keys_str_mv |
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