A Study on Participation Movitation and Satisfaction of Information Product Consumers - a Case of “Baseball Online” Online Game
碩士 === 國防大學管理學院 === 資訊管理學系 === 99 === Discussing the Internet usage, online game users are over 40.6% in our country; although economic is downturn, the revenue of online game still can gain 12 billion NT dollars. However, not all online games can get profits. This situation shows that the trend of...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/14072358384078749759 |