數位漫畫的互動模式發展研究:以科技發明故事為例

碩士 === 國立新竹教育大學 === 數位學習科技研究所 === 99 === As Franz Kafka said that ‘Story as an ax, to cracking the piece of our hearts frozen ocean’. We all can image that stories have a mysterious power which can lead us into the world created by words. Facing the fact that science textbook describes content of sc...

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Main Author: 黃姿閔
Other Authors: 計惠卿老師
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/9dx75y
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spelling ndltd-TW-099NHCT53950022018-04-10T17:21:04Z http://ndltd.ncl.edu.tw/handle/9dx75y 數位漫畫的互動模式發展研究:以科技發明故事為例 黃姿閔 碩士 國立新竹教育大學 數位學習科技研究所 99 As Franz Kafka said that ‘Story as an ax, to cracking the piece of our hearts frozen ocean’. We all can image that stories have a mysterious power which can lead us into the world created by words. Facing the fact that science textbook describes content of scientific and technological inventions in exposition mode mostly, so that elementary pupils are difficult to comprehend. Hence, story mode can support reading comprehension as well as can generate motivation by making links between story episodes and personal experiences. In addition, a picture is worth a thousand words. Invention ideas and associated principles can be conveyed with just an image. Therefore comics with a narrative story and a series of drawings to represent abstract scientific concepts can enhance learning, especially for elementary pupils. An interactive omic book, with two-way communication features, consists of sotries of many technological innovationhas been designed, developed, and evaluated by this study. The objectives, content structure, script episode, character and art design, prototype development, formative evaluation, and summative evalution of this interactive omic book form the major parts of this study. 計惠卿老師 2010 學位論文 ; thesis 137 zh-TW
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description 碩士 === 國立新竹教育大學 === 數位學習科技研究所 === 99 === As Franz Kafka said that ‘Story as an ax, to cracking the piece of our hearts frozen ocean’. We all can image that stories have a mysterious power which can lead us into the world created by words. Facing the fact that science textbook describes content of scientific and technological inventions in exposition mode mostly, so that elementary pupils are difficult to comprehend. Hence, story mode can support reading comprehension as well as can generate motivation by making links between story episodes and personal experiences. In addition, a picture is worth a thousand words. Invention ideas and associated principles can be conveyed with just an image. Therefore comics with a narrative story and a series of drawings to represent abstract scientific concepts can enhance learning, especially for elementary pupils. An interactive omic book, with two-way communication features, consists of sotries of many technological innovationhas been designed, developed, and evaluated by this study. The objectives, content structure, script episode, character and art design, prototype development, formative evaluation, and summative evalution of this interactive omic book form the major parts of this study.
author2 計惠卿老師
author_facet 計惠卿老師
黃姿閔
author 黃姿閔
spellingShingle 黃姿閔
數位漫畫的互動模式發展研究:以科技發明故事為例
author_sort 黃姿閔
title 數位漫畫的互動模式發展研究:以科技發明故事為例
title_short 數位漫畫的互動模式發展研究:以科技發明故事為例
title_full 數位漫畫的互動模式發展研究:以科技發明故事為例
title_fullStr 數位漫畫的互動模式發展研究:以科技發明故事為例
title_full_unstemmed 數位漫畫的互動模式發展研究:以科技發明故事為例
title_sort 數位漫畫的互動模式發展研究:以科技發明故事為例
publishDate 2010
url http://ndltd.ncl.edu.tw/handle/9dx75y
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