The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students
碩士 === 國立屏東科技大學 === 企業管理系所 === 99 === In this thesis, the author uses a sample of senior high students in Kaohsiung to explore the relationship of online games with interpersonal relationships and learning achievement. In this study, the author utilizes both a literature review and a survey, includ...
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ndltd-TW-099NPUS51210012016-12-22T04:18:20Z http://ndltd.ncl.edu.tw/handle/10951351953221736512 The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students 網路遊戲對人際關係、學習成就的影響-以高中生為例 Kuei-Lan Sun 孫貴蘭 碩士 國立屏東科技大學 企業管理系所 99 In this thesis, the author uses a sample of senior high students in Kaohsiung to explore the relationship of online games with interpersonal relationships and learning achievement. In this study, the author utilizes both a literature review and a survey, including data analyzed with SPSS statistical analysis software, in order to obtain the following conclusions: 1. The relationship between demographic factors and the motivation to use online games, online gaming behavior, interpersonal relationships, and learning achievement is partially significant. 2. There is a partially significant relationship between the motivation to use online games, online gaming behavior, interpersonal relationships, and learning achievement. The degrees of the relationships are medium and weak. 3. Using regression analysis, a significant relationship was found between the motivation to use online games and online gaming behavior. 4. Hierarchical regression analysis found a lack of any effect of online gaming behavior on the motivation to play online games, based on a positive self-assessment in interpersonal relationships. Conversely, there is a significant impact of online gaming behavior on the motivation to use online games, based on a negative self-assessment in interpersonal relationships. 5. Using hierarchical regression analysis, it is shown that there is a significant impact of online gaming behavior on the motivation to use online games, based on a self-assessment in schoolwork. Finally, the analysis of the results examines related management issues, practical suggestions, as well as implications for future research. Wen-Ying Cheng 鄭文英 2010 學位論文 ; thesis 160 zh-TW |
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碩士 === 國立屏東科技大學 === 企業管理系所 === 99 === In this thesis, the author uses a sample of senior high students in Kaohsiung to explore the relationship of online games with interpersonal relationships and learning achievement. In this study, the author utilizes both a literature review and a survey, including data analyzed with SPSS statistical analysis software, in order to obtain the following conclusions:
1. The relationship between demographic factors and the motivation to use online games, online gaming behavior, interpersonal relationships, and learning achievement is partially significant.
2. There is a partially significant relationship between the motivation to use online games, online gaming behavior, interpersonal relationships, and learning achievement. The degrees of the relationships are medium and weak.
3. Using regression analysis, a significant relationship was found between the motivation to use online games and online gaming behavior.
4. Hierarchical regression analysis found a lack of any effect of online gaming behavior on the motivation to play online games, based on a positive self-assessment in interpersonal relationships. Conversely, there is a significant impact of online gaming behavior on the motivation to use online games, based on a negative self-assessment in interpersonal relationships.
5. Using hierarchical regression analysis, it is shown that there is a significant impact of online gaming behavior on the motivation to use online games, based on a self-assessment in schoolwork.
Finally, the analysis of the results examines related management issues, practical suggestions, as well as implications for future research.
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author2 |
Wen-Ying Cheng |
author_facet |
Wen-Ying Cheng Kuei-Lan Sun 孫貴蘭 |
author |
Kuei-Lan Sun 孫貴蘭 |
spellingShingle |
Kuei-Lan Sun 孫貴蘭 The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
author_sort |
Kuei-Lan Sun |
title |
The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
title_short |
The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
title_full |
The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
title_fullStr |
The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
title_full_unstemmed |
The Impact of Online Game on Interpersonal Relationship and Learning Achievement -An Example of High-School Students |
title_sort |
impact of online game on interpersonal relationship and learning achievement -an example of high-school students |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/10951351953221736512 |
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