結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究
碩士 === 國立臺灣師範大學 === 特殊教育學系在職進修碩士班 === 99 === This study used action research method to implement the educational observation on five junior high school serve disabilities students studying in special education school. The researcher utilized the skills of observation, reflection and adjustment in th...
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ndltd-TW-099NTNU52840022016-04-22T04:23:49Z http://ndltd.ncl.edu.tw/handle/12037165147035807363 結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 高藝真 碩士 國立臺灣師範大學 特殊教育學系在職進修碩士班 99 This study used action research method to implement the educational observation on five junior high school serve disabilities students studying in special education school. The researcher utilized the skills of observation, reflection and adjustment in the teaching in order to explore the influences of using Wii as an educational activity on the students’ leisure participation and the related behaviors. There were three phases of administering teaching activities: “Wii Sport” game, “first contact on Wii” game, and Wii free play. The researcher created “activity participation and interaction questionnaire” to observe and record the students in the teaching activities. The findings of the study were: 1. Because Wii activity attracted students’ interest, the level of students’ active participation increased clearly. However, the level of participation does not appear significant difference, because of the influences of many students taking turns to play Wii. 2. In the peer interaction, the amounts of students’ active request to participate, actively inviting others to participate, and actively sharing were increased apparently. 3. Passive feedback for inviting and actively providing invitation are mutual diminished. The students were invited more often, and their behaviors of actively inviting others appeared less. 王華沛 2010 學位論文 ; thesis 141 zh-TW |
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碩士 === 國立臺灣師範大學 === 特殊教育學系在職進修碩士班 === 99 === This study used action research method to implement the educational observation on five junior high school serve disabilities students studying in special education school. The researcher utilized the skills of observation, reflection and adjustment in the teaching in order to explore the influences of using Wii as an educational activity on the students’ leisure participation and the related behaviors.
There were three phases of administering teaching activities: “Wii Sport” game, “first contact on Wii” game, and Wii free play. The researcher created “activity participation and interaction questionnaire” to observe and record the students in the teaching activities. The findings of the study were:
1. Because Wii activity attracted students’ interest, the level of students’ active participation increased clearly. However, the level of participation does not appear significant difference, because of the influences of many students taking turns to play Wii.
2. In the peer interaction, the amounts of students’ active request to participate, actively inviting others to participate, and actively sharing were increased apparently.
3. Passive feedback for inviting and actively providing invitation are mutual diminished. The students were invited more often, and their behaviors of actively inviting others appeared less.
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王華沛 |
author_facet |
王華沛 高藝真 |
author |
高藝真 |
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高藝真 結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
author_sort |
高藝真 |
title |
結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
title_short |
結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
title_full |
結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
title_fullStr |
結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
title_full_unstemmed |
結合Wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
title_sort |
結合wii之教學方案對提升重度障礙學生休閒參與行為之行動研究 |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/12037165147035807363 |
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