Evaluation and Analysis of Social Games: A Case Study of Games in Facebook

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === The development of social network makes using social games as a teaching method becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In...

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Main Authors: Lee, Man-ning, 李曼寧
Other Authors: Jen-Chih Lin
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/43342939085620468144
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spelling ndltd-TW-099NTPTC7870152016-04-13T04:17:19Z http://ndltd.ncl.edu.tw/handle/43342939085620468144 Evaluation and Analysis of Social Games: A Case Study of Games in Facebook 社群遊戲要點評比與類型分析-以Facebook遊戲為例 Lee, Man-ning 李曼寧 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 99 The development of social network makes using social games as a teaching method becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In this paper, we use simulation games, social utility games and card-based battle games of Facebook as examples. Using Comparative method with flowcharts and triangulation theory to analyze the factors of the flows by finding verbs and goals; evaluate the factors by using Analytic hierarchy process; and obtaining the differences by comparing the five factors: the use of currency, social behavior, accumulate of experience, items collection system and tasks. In the future, this research will be extended to more types of social games, the similarities and differences among the characteristics of flow structures for all kinds of social games will be compared, the result will provide suggestions to the future use of social games in game-based learning. Jen-Chih Lin Chia-Cheng Chao 林仁智 趙嘉成 2011 學位論文 ; thesis 61 zh-TW
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description 碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 99 === The development of social network makes using social games as a teaching method becomes an emerging field, but in order to use the social network games for teaching, it needs to understand the game flow as an appropriate reference to be judged. In this paper, we use simulation games, social utility games and card-based battle games of Facebook as examples. Using Comparative method with flowcharts and triangulation theory to analyze the factors of the flows by finding verbs and goals; evaluate the factors by using Analytic hierarchy process; and obtaining the differences by comparing the five factors: the use of currency, social behavior, accumulate of experience, items collection system and tasks. In the future, this research will be extended to more types of social games, the similarities and differences among the characteristics of flow structures for all kinds of social games will be compared, the result will provide suggestions to the future use of social games in game-based learning.
author2 Jen-Chih Lin
author_facet Jen-Chih Lin
Lee, Man-ning
李曼寧
author Lee, Man-ning
李曼寧
spellingShingle Lee, Man-ning
李曼寧
Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
author_sort Lee, Man-ning
title Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
title_short Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
title_full Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
title_fullStr Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
title_full_unstemmed Evaluation and Analysis of Social Games: A Case Study of Games in Facebook
title_sort evaluation and analysis of social games: a case study of games in facebook
publishDate 2011
url http://ndltd.ncl.edu.tw/handle/43342939085620468144
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