Summary: | 碩士 === 國立臺灣科技大學 === 設計研究所 === 99 === The study intends to apply randomness into daily lives to achieve serendipity. With Social Clock, users could upload their own voices, recorded sounds, or music to express their mood as a bed time routine. In next morning, users would be awakened with a random alarm from their friends. Without changing habits of users, everyday products embedded with computational technology are capable of receiving and perceiving the outside message. With the methods of qualitative experiment as well as a few auxiliary quantitative ones, we explore the experience of being wakened by our design, given it a suitable shape. In the past, the traditional interaction is usually people-to-object, and now it becomes people-to-people interaction, We hope that user can experience the interactive process of product full of fun and serendipitous surprise of experience. Instead of increasing item entities information and communication ability, we also change the traditional negative wake-up alarm clock emotions into positive emotional interaction, to give user a good wake-up experience feeling, and to make life full of fun.
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