Social Clock:Embodying Social Serendipity in Everyday Objects
碩士 === 國立臺灣科技大學 === 設計研究所 === 99 === The study intends to apply randomness into daily lives to achieve serendipity. With Social Clock, users could upload their own voices, recorded sounds, or music to express their mood as a bed time routine. In next morning, users would be awakened with a random al...
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ndltd-TW-099NTUS56190472019-05-15T20:42:06Z http://ndltd.ncl.edu.tw/handle/s799fb Social Clock:Embodying Social Serendipity in Everyday Objects 體現隨機互動於日常生活用品之喚醒流程設計-以Social Clock社交鬧鐘為例 Chih-yun Cheng 鄭智云 碩士 國立臺灣科技大學 設計研究所 99 The study intends to apply randomness into daily lives to achieve serendipity. With Social Clock, users could upload their own voices, recorded sounds, or music to express their mood as a bed time routine. In next morning, users would be awakened with a random alarm from their friends. Without changing habits of users, everyday products embedded with computational technology are capable of receiving and perceiving the outside message. With the methods of qualitative experiment as well as a few auxiliary quantitative ones, we explore the experience of being wakened by our design, given it a suitable shape. In the past, the traditional interaction is usually people-to-object, and now it becomes people-to-people interaction, We hope that user can experience the interactive process of product full of fun and serendipitous surprise of experience. Instead of increasing item entities information and communication ability, we also change the traditional negative wake-up alarm clock emotions into positive emotional interaction, to give user a good wake-up experience feeling, and to make life full of fun. Rung-Huei Liang 梁容輝 2011 學位論文 ; thesis 129 zh-TW |
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碩士 === 國立臺灣科技大學 === 設計研究所 === 99 === The study intends to apply randomness into daily lives to achieve serendipity. With Social Clock, users could upload their own voices, recorded sounds, or music to express their mood as a bed time routine. In next morning, users would be awakened with a random alarm from their friends. Without changing habits of users, everyday products embedded with computational technology are capable of receiving and perceiving the outside message. With the methods of qualitative experiment as well as a few auxiliary quantitative ones, we explore the experience of being wakened by our design, given it a suitable shape. In the past, the traditional interaction is usually people-to-object, and now it becomes people-to-people interaction, We hope that user can experience the interactive process of product full of fun and serendipitous surprise of experience. Instead of increasing item entities information and communication ability, we also change the traditional negative wake-up alarm clock emotions into positive emotional interaction, to give user a good wake-up experience feeling, and to make life full of fun.
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Rung-Huei Liang |
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Rung-Huei Liang Chih-yun Cheng 鄭智云 |
author |
Chih-yun Cheng 鄭智云 |
spellingShingle |
Chih-yun Cheng 鄭智云 Social Clock:Embodying Social Serendipity in Everyday Objects |
author_sort |
Chih-yun Cheng |
title |
Social Clock:Embodying Social Serendipity in Everyday Objects |
title_short |
Social Clock:Embodying Social Serendipity in Everyday Objects |
title_full |
Social Clock:Embodying Social Serendipity in Everyday Objects |
title_fullStr |
Social Clock:Embodying Social Serendipity in Everyday Objects |
title_full_unstemmed |
Social Clock:Embodying Social Serendipity in Everyday Objects |
title_sort |
social clock:embodying social serendipity in everyday objects |
publishDate |
2011 |
url |
http://ndltd.ncl.edu.tw/handle/s799fb |
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