Creativityscape:A Study of Creativity-Stimulating Workspace. The Interaction Patterns between Creative Worker and Other Related Factors Perspective.

碩士 === 東海大學 === 建築學系 === 99 === Unsurprisingly, entering the times of creativity has made creativity a sector attracting more and more attention. In the industrial fields subject to information technology and creation of creativity, some qualitative changes have happened to the workers’ characteri...

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Bibliographic Details
Main Authors: Hsu Wei-chen, 許瑋真
Other Authors: Chiu, Hao-hsui
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/13381312411377255920
Description
Summary:碩士 === 東海大學 === 建築學系 === 99 === Unsurprisingly, entering the times of creativity has made creativity a sector attracting more and more attention. In the industrial fields subject to information technology and creation of creativity, some qualitative changes have happened to the workers’ characteristics in terms of workspace design. The unpredictability of creativity and characteristics of creative workers of the next generation are new challenges to today’s office design. This study takes the entire of components forming a working environment as a creativityscape, and investigates into the nature of a creative workspace by figuring out the interaction patterns between individual creative workers and the group within different contexts. This study first reviews those disciplines related to creativity, including psychology, cognitive neuroscience, environmental psychology and management of creativity, so as to identify the factors interactively stimulating the workers’ creativity in a workspace, as a part of our work to collect information for forming the basis of our argument. It is learned from the identified factors that the interaction between individual workers and the work group include the interaction of cognizance between individuals, the interaction between individuals and other workers in terms of knowledge exchange, and the interaction between individuals and interface as well as tools. From the three, modes for interaction identified as “situation switch”, “knowledge networking” and “interface trigger” are derived for building up an ideal prototype where creativity can be inspired. The relation between workers and the workspace therefore can be reviewed using this prototype. In addition, the interaction modes need a way to describe the whole picture of creativityscape. “Event mapping” is used for this purpose as a methodology developed from related theories to provide a framework for reading creativityscape, and Google Taipei, Asus Design Center and MIT Media Lab are chosen subjects being investigated with the methodology. This study discovers that an appropriate workspace must provide the properties of “diversified options”, “situations for escaping from work ”, “stimulating flows of human and information”, “discussion anywhere”, “spatialized interface for information display” and “open focusd space”. These findings will help designers to design for stimulating creativity.