The Use of Animation and Augmented Reality on Learning Chinese Characters for Students with Different Cognitive Styles

碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 100 === As the use of Mandarin plays an important role in the world, learning Chinese characters has became a trend in the world. Due to the developments of technology, the educational media provides different methods to display contents. With the interactions of lear...

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Bibliographic Details
Main Authors: Chia-Hao Chang, 張家豪
Other Authors: Shu-Ling Lai
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/26544886880433876143
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Summary:碩士 === 嶺東科技大學 === 數位媒體設計研究所 === 100 === As the use of Mandarin plays an important role in the world, learning Chinese characters has became a trend in the world. Due to the developments of technology, the educational media provides different methods to display contents. With the interactions of learning, students could experience in various ways and consequently enhance the impression of learning. Based on the schema theory, graphics, animations and augmented reality can be used to display the Chinese characters that build the connection between the word shape and the base knowledge. This research hope students could comprehend the information more deeply and remember what they have learned by linking with their former experience, and hence transform the knowledge into the long term memory. This research aims to explore the effects of different kinds of educational media (graphic cards/ animation/ augmented reality) and different cognitive styles (Visual-oriented/ Verbal-oriented) on students' learning efficiency and satisfaction. 143 elementary students in Taichung city participate in this research. we separate them into two experimental groups: one is learning Chinese characters with animation; the other is learning with augmented reality. From the questionnaires and analysis, we found the performance of students with different cognitive styles. Research found that educational media of augmented reality improve the outcome of learning quite remarkably, and both augmented reality and animations could raise the level of learning satisfaction. However, the results showed no difference for students with different cognitive styles. Accordingly, when developing the educational media for learning Chinese characters, we should consider the feelings and the ability of comprehension of students. Besides, the contents linked to their prior experienced will improve the learning efficiency and satisfactory. This research provoke the innovation of educational media on teaching Chinese characters and their structures and forms of characters as well.