An Application of Client-Server Concept to Augmented Reality Game-based System

碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 100 === Augmented reality technology is a new concept in many domains, it provides flexible content, gives sense of three-dimensional space, interact with multimedia. Since AR objects provide vivid impression to the users, it also becomes a better choice for teacher t...

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Bibliographic Details
Main Authors: Chun-Yu Lin, 林峻宇
Other Authors: Ching-Hui Chen
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/07849033998082969747
Description
Summary:碩士 === 銘傳大學 === 資訊傳播工程學系碩士班 === 100 === Augmented reality technology is a new concept in many domains, it provides flexible content, gives sense of three-dimensional space, interact with multimedia. Since AR objects provide vivid impression to the users, it also becomes a better choice for teacher to create teaching materials. Many researchers believe game-based learning not only reinforces learner’s attention, but also arouses learner’s interest and motivation. Base on the concept of Client-Server, this research constructed a game-based augmented reality system, which contains one server and two clients. The server not only controls and monitors the whole game process, but also serves as the bridge between the clients for information sharing. This study designed two game models to evaluate the stability and effectiveness of the system. During two system-testing, this study encountered some problems and resolved with system adjustment. The results, findings and suggestions for further research will be discussed in this thesis.