The Design and Implementation of Visual Authoring Tool for Reusable Scenario Applied to Game-Based Courseware

碩士 === 國立交通大學 === 多媒體工程研究所 === 100 === With the progress of science and technology, e-learning is developed rapidly. Learners can’t be satisfied with using traditional textual teaching materials only. More and more learners had transferred their learning platform from the paper to the smart phone or...

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Bibliographic Details
Main Authors: Chen, Pin Hung, 陳品宏
Other Authors: Chen, Deng-Jyi
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/53647764774464381662
Description
Summary:碩士 === 國立交通大學 === 多媒體工程研究所 === 100 === With the progress of science and technology, e-learning is developed rapidly. Learners can’t be satisfied with using traditional textual teaching materials only. More and more learners had transferred their learning platform from the paper to the smart phone or tablet PC. With the composition of text, image, audio and video, multimedia’s teaching materials become more and more popular. Game-based teaching materials are a kind of multimedia teaching materials. Learners will have higher learning motivations and better learning efficiency with the characteristics of the game. Game-based teaching already gets much attention gradually. Although game-based teaching materials have more learning efficiency, it is harder to be edited than that of traditional textual teaching material. Game-based teaching materials provide a good interaction, the effect of the gorgeous voice and the attraction of images, using these features to improve learners' learning motivations. But because of using these features, game-based teaching materials are more difficult to be edited. When editors edit the game-based teaching materials, they have to overcome the difficulties of writing program, integrating multimedia and interspersing interactive actors. Therefore, providing a visual programming environment makes editors get more efficiency when edit the game-based teaching materials by using visual programming language in this environment.