A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example
碩士 === 國立彰化師範大學 === 資訊管理學系所 === 100 === Computers and internet have become part of kids’life in metropolitan areas. The subjects of the study are senior students in an elementary school in Taichung city. The research is to investigate the relationship of their behavior in on-line games and cyberbul...
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ndltd-TW-100NCUE53960172015-10-13T21:28:00Z http://ndltd.ncl.edu.tw/handle/05391265355182889374 A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example 網路遊戲與網路霸凌之相關研究—以台中市國小高年級學生為例 莊明芬 碩士 國立彰化師範大學 資訊管理學系所 100 Computers and internet have become part of kids’life in metropolitan areas. The subjects of the study are senior students in an elementary school in Taichung city. The research is to investigate the relationship of their behavior in on-line games and cyberbullying. Two different questionnaires were filled by each student, one about on-line games and the other about cyberbullying. There were 252 valid questionnaires totally. The data were analyzed with T test, one way ANOVA, and regression analysis. The results are as follows, 1. Whether the students are involved in on-line games differ significantly with kids’sex, the grade they are in, and their parents’education level. 2. The three factors, different sex of students, the grade they are in, and the education level of their parents, have no significant influence on cyberbullying. 3. For senior elementary school students, there is significant difference in the relationship between the involvement in on-line games and cyberbullying. 4. Male students are more involved in violent on-line games than female students. The two factors, different grade and the education level of their parents pose no difference in the degree of involvement in violent on-line games. 5. For senior elementary school students, their degree of involvement in the four on-line games, which are combat games, shooting games, adventure games, and sport games, have strong relationship with cyberbullying. 6. For senior elementary school students, the more they like adventure and sport games, the higher possibility that they have cyberbullying behavior. 7. The longer time they spent in violent on-line games, the higher possibility that they have cyberbullying behavior. 施穎偉 2012 學位論文 ; thesis 75 zh-TW |
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碩士 === 國立彰化師範大學 === 資訊管理學系所 === 100 === Computers and internet have become part of kids’life in metropolitan areas. The subjects of the study are senior students in an elementary school in Taichung city. The research is to investigate the relationship of their behavior in on-line games and cyberbullying. Two different questionnaires were filled by each student, one about on-line games and the other about cyberbullying. There were 252 valid questionnaires totally. The data were analyzed with T test, one way ANOVA, and regression analysis. The results are as follows,
1. Whether the students are involved in on-line games differ significantly with kids’sex, the grade they are in, and their parents’education level.
2. The three factors, different sex of students, the grade they are in, and the education level of their parents, have no significant influence on cyberbullying.
3. For senior elementary school students, there is significant difference in the relationship between the involvement in on-line games and cyberbullying.
4. Male students are more involved in violent on-line games than female students. The two factors, different grade and the education level of their parents pose no difference in the degree of involvement in violent on-line games.
5. For senior elementary school students, their degree of involvement in the four on-line games, which are combat games, shooting games, adventure games, and sport games, have strong relationship with cyberbullying.
6. For senior elementary school students, the more they like adventure and sport games, the higher possibility that they have cyberbullying behavior.
7. The longer time they spent in violent on-line games, the higher possibility that they have cyberbullying behavior.
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施穎偉 |
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施穎偉 莊明芬 |
author |
莊明芬 |
spellingShingle |
莊明芬 A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
author_sort |
莊明芬 |
title |
A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
title_short |
A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
title_full |
A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
title_fullStr |
A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
title_full_unstemmed |
A Study of Relationship between on-line games and Cyberbullying-Taking Elementary School Senior Grade Students in Taichung City as an Example |
title_sort |
study of relationship between on-line games and cyberbullying-taking elementary school senior grade students in taichung city as an example |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/05391265355182889374 |
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