Interactive Multimedia Application Development Base On KINECT

碩士 === 國立屏東商業技術學院 === 資訊工程系(所) === 100 === Nowadays, 3-D animation or 3-D game must capture the movements of humans, and then processed by model. That will save a large number of time and human resource cost. Because of the traditional motion capture is not easy to achieve at facilities cost and spa...

Full description

Bibliographic Details
Main Authors: Jun-kai Wang, 王俊凱
Other Authors: Jen-yi Huang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/52402360023453134918
Description
Summary:碩士 === 國立屏東商業技術學院 === 資訊工程系(所) === 100 === Nowadays, 3-D animation or 3-D game must capture the movements of humans, and then processed by model. That will save a large number of time and human resource cost. Because of the traditional motion capture is not easy to achieve at facilities cost and space. Hence, this paper application of Microsoft XBoX360 Kinect combine with OpenNI and Prime Sense NITE makes a detect skeleton and motion’s system which will reduce motion capture’s threshold. This system should be save the above-mentioned problem. Research method will use deep values combine with detect skeleton that similar to motion capture. This paper combines with OpenNI and NITE that use Kinect’s deep values and skeleton points display user 3D[7] coordinate position. We wish we utilize advantage of Kinect make for detect skeleton or motion interaction-recognize system.