A Study of Online Game Processing for Intellectual Disabilities
碩士 === 國立澎湖科技大學 === 服務業經營管理研究所碩士在職專班 === 100 === Due to the rapid development of the Internet and the popular use of the Internet in modern social life, the activity of online gaming and Internet pals making has become one of the important leisure patterns and significantly affected people's...
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ndltd-TW-100NPHT18230102015-10-25T04:00:50Z http://ndltd.ncl.edu.tw/handle/46638666300664292715 A Study of Online Game Processing for Intellectual Disabilities 智能障礙者上線行為之探討 Hsueh-Yin Lin 林雪銀 碩士 國立澎湖科技大學 服務業經營管理研究所碩士在職專班 100 Due to the rapid development of the Internet and the popular use of the Internet in modern social life, the activity of online gaming and Internet pals making has become one of the important leisure patterns and significantly affected people's lives as well. This thesis targeting to mainly analyzes their specific psychological and behavioral patterns on the online gaming and Internet pals making process. Because of the particularity of the research object, a perspective of hermeneutics is used to understand what has happened with their Internet online gaming behavior. With the research methods of document data analysis, depth interviews, and participation observation for collecting research data, two research objects studying in vocational high school are selected for the study. After this study, some findings are as follows: (1) Open it all by their families: a new life world has been created while the online world is opened by their families. (2) Look for the sense of existence: a new self has been constructed in the Internet life world. (3) Break the tradition way of making friends and challenge Internet pals making: Internet world provides a field of development for their social relations. (4)Use their brains and solve the problems: Internet world provides opportunities for intellectual disabilities to face their problems and learn how to solve problems. (5) Make it clear and speak it explicitly to me: reflect on why people cannot treated intellectual disabilities as normal people. Overall, online gaming and Internet dating really not only give the intellectual disabilities a very different life experience, but also enrich their life world. Ming-Huei Wang 王明輝 2012 學位論文 ; thesis 95 zh-TW |
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碩士 === 國立澎湖科技大學 === 服務業經營管理研究所碩士在職專班 === 100 === Due to the rapid development of the Internet and the popular use of the Internet in modern social life, the activity of online gaming and Internet pals making has become one of the important leisure patterns and significantly affected people's lives as well. This thesis targeting to mainly analyzes their specific psychological and behavioral patterns on the online gaming and Internet pals making process. Because of the particularity of the research object, a perspective of hermeneutics is used to understand what has happened with their Internet online gaming behavior. With the research methods of document data analysis, depth interviews, and participation observation for collecting research data, two research objects studying in vocational high school are selected for the study. After this study, some findings are as follows: (1) Open it all by their families: a new life world has been created while the online world is opened by their families. (2) Look for the sense of existence: a new self has been constructed in the Internet life world. (3) Break the tradition way of making friends and challenge Internet pals making: Internet world provides a field of development for their social relations. (4)Use their brains and solve the problems: Internet world provides opportunities for intellectual disabilities to face their problems and learn how to solve problems. (5) Make it clear and speak it explicitly to me:
reflect on why people cannot treated intellectual disabilities as normal people. Overall, online gaming and Internet dating really not only give the intellectual disabilities a very different life experience, but also enrich their life world.
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author2 |
Ming-Huei Wang |
author_facet |
Ming-Huei Wang Hsueh-Yin Lin 林雪銀 |
author |
Hsueh-Yin Lin 林雪銀 |
spellingShingle |
Hsueh-Yin Lin 林雪銀 A Study of Online Game Processing for Intellectual Disabilities |
author_sort |
Hsueh-Yin Lin |
title |
A Study of Online Game Processing for Intellectual Disabilities |
title_short |
A Study of Online Game Processing for Intellectual Disabilities |
title_full |
A Study of Online Game Processing for Intellectual Disabilities |
title_fullStr |
A Study of Online Game Processing for Intellectual Disabilities |
title_full_unstemmed |
A Study of Online Game Processing for Intellectual Disabilities |
title_sort |
study of online game processing for intellectual disabilities |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/46638666300664292715 |
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