The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students

碩士 === 國立臺北教育大學 === 自然科學教育學系碩士班 === 100 === The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students ABSTRACT This study was to explore the effect of a computer educational game of Energy Saving and Carbon Reductio...

Full description

Bibliographic Details
Main Authors: Chen Jian-Da, 陳建達
Other Authors: Yu-Ling Lu
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/56443985253142218561
id ndltd-TW-100NTPTC147023
record_format oai_dc
spelling ndltd-TW-100NTPTC1470232015-10-13T21:06:53Z http://ndltd.ncl.edu.tw/handle/56443985253142218561 The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students 探討融入數位遊戲學習在國小五年級學童「全球暖化與節能減碳」概念學習成效之研究 Chen Jian-Da 陳建達 碩士 國立臺北教育大學 自然科學教育學系碩士班 100 The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students ABSTRACT This study was to explore the effect of a computer educational game of Energy Saving and Carbon Reduction (ESCR) on students learning about related concept and the growth of environmental awareness. Participants were students of five classes in an elementary school in Taoyuan County, Taiwan. Four of these were assigned as experimental group; one class was assigned as contrast group. The experimental group was taught with a self-developed ESCR 3D computer educational game. An instrument, “Concept Achievement Test of ESCR,” was developed and used for pre- and post- tests for observing the growth of concept learning. The “New Ecological Paradigm” and the “Questionnaire of Students’ Experience of the Computer Educational Game Learning” were used as post-tests for examining the effect of the effect of the computer educational game learning. Statistics methods included paired t-test, ANOVA and independent sample one-factor ANCOVA, were used for data analysis. Students’ responses related to the computer educational game were also collected and described. The findings of this study are as follows. 1. After children learned with the computer educational game, their concept of ESCR was significantly improved. 2. Gender effect was significant on how well students learned with the computer learning games. When, the pre-test score “Concept Achievement Test of ESCR” for boy and girl were between 16.31 and 23.42, there was no significant different of gender. However, when score was higher than 23.42, the concept learning outcome for girl was better than boy. On the contrast, if pre-test score was lower than 16.31, the learning concept of outcome for boy was better than girl. 3. When grouping students according to their pretest scores of “Concept Achievement Test of ESCR,” students’ learning on ESCR showed low score group learned better than those in middle and high scoring groups significantly. 4. When grouping students according to their scores in report card and used these scores as the covariate, students’ learning on ESCR showed middle and high score groups learned better than those in low scoring groups significantly. 5. The posttests of the “New Ecological Paradigm” of experimental and contrast groups, showed a significantly positive effect when students learned with the ESCR computer educational game. 6. No gender difference of learning was found when observed with the “New Ecological Paradigm” after learning with the ESCR computer educational game. Yu-Ling Lu 盧玉玲 2012 學位論文 ; thesis 148 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺北教育大學 === 自然科學教育學系碩士班 === 100 === The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students ABSTRACT This study was to explore the effect of a computer educational game of Energy Saving and Carbon Reduction (ESCR) on students learning about related concept and the growth of environmental awareness. Participants were students of five classes in an elementary school in Taoyuan County, Taiwan. Four of these were assigned as experimental group; one class was assigned as contrast group. The experimental group was taught with a self-developed ESCR 3D computer educational game. An instrument, “Concept Achievement Test of ESCR,” was developed and used for pre- and post- tests for observing the growth of concept learning. The “New Ecological Paradigm” and the “Questionnaire of Students’ Experience of the Computer Educational Game Learning” were used as post-tests for examining the effect of the effect of the computer educational game learning. Statistics methods included paired t-test, ANOVA and independent sample one-factor ANCOVA, were used for data analysis. Students’ responses related to the computer educational game were also collected and described. The findings of this study are as follows. 1. After children learned with the computer educational game, their concept of ESCR was significantly improved. 2. Gender effect was significant on how well students learned with the computer learning games. When, the pre-test score “Concept Achievement Test of ESCR” for boy and girl were between 16.31 and 23.42, there was no significant different of gender. However, when score was higher than 23.42, the concept learning outcome for girl was better than boy. On the contrast, if pre-test score was lower than 16.31, the learning concept of outcome for boy was better than girl. 3. When grouping students according to their pretest scores of “Concept Achievement Test of ESCR,” students’ learning on ESCR showed low score group learned better than those in middle and high scoring groups significantly. 4. When grouping students according to their scores in report card and used these scores as the covariate, students’ learning on ESCR showed middle and high score groups learned better than those in low scoring groups significantly. 5. The posttests of the “New Ecological Paradigm” of experimental and contrast groups, showed a significantly positive effect when students learned with the ESCR computer educational game. 6. No gender difference of learning was found when observed with the “New Ecological Paradigm” after learning with the ESCR computer educational game.
author2 Yu-Ling Lu
author_facet Yu-Ling Lu
Chen Jian-Da
陳建達
author Chen Jian-Da
陳建達
spellingShingle Chen Jian-Da
陳建達
The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
author_sort Chen Jian-Da
title The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
title_short The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
title_full The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
title_fullStr The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
title_full_unstemmed The influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
title_sort influence of computer game learning on the concept of global warming and carbon reduction for the fifth-grade elementary school students
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/56443985253142218561
work_keys_str_mv AT chenjianda theinfluenceofcomputergamelearningontheconceptofglobalwarmingandcarbonreductionforthefifthgradeelementaryschoolstudents
AT chénjiàndá theinfluenceofcomputergamelearningontheconceptofglobalwarmingandcarbonreductionforthefifthgradeelementaryschoolstudents
AT chenjianda tàntǎoróngrùshùwèiyóuxìxuéxízàiguóxiǎowǔniánjíxuétóngquánqiúnuǎnhuàyǔjiénéngjiǎntàngàiniànxuéxíchéngxiàozhīyánjiū
AT chénjiàndá tàntǎoróngrùshùwèiyóuxìxuéxízàiguóxiǎowǔniánjíxuétóngquánqiúnuǎnhuàyǔjiénéngjiǎntàngàiniànxuéxíchéngxiàozhīyánjiū
AT chenjianda influenceofcomputergamelearningontheconceptofglobalwarmingandcarbonreductionforthefifthgradeelementaryschoolstudents
AT chénjiàndá influenceofcomputergamelearningontheconceptofglobalwarmingandcarbonreductionforthefifthgradeelementaryschoolstudents
_version_ 1718055514940637184