The Effect of the Intergrating of E-learning and Board Games to the Learning Interest of Marine Education at Elementary Schools-the Example of the Development and Design of Little Genius Fisher

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === The White Paper on Marine Education Policies was proclaimed in 2006. The Ministry of Education made a proposal of development plan of marine education based on the White Paper on Marine Education Policies. Marine education is also one of the crit...

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Bibliographic Details
Main Authors: Chu, Ching-Hsiung, 朱慶雄
Other Authors: Lu, Su-Ju
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/14165155034197570161
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Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === The White Paper on Marine Education Policies was proclaimed in 2006. The Ministry of Education made a proposal of development plan of marine education based on the White Paper on Marine Education Policies. Marine education is also one of the critical issues of the Grade 1-9 Curriculum Guidelines. However, marine education is not well developed in elementary schools because of the complicated implication between marine education and other issues. This research aims to design a complete board game system of ocean education, in which, the defects will be corrected through several trials executed by middle grade students. Students will also gain marine knowledge by means of operating the board games. In order to raise students’ interests of marine education, the E-learning and QR CODE are integrated, in which students can browse piscatorial ecological videos through smart phones or tablet PCs. Finally, the assumption that after the operation of board games whether students’ interests are raised will be studied by means of the scale of board games versus the interest of learning marine education. In addition, the effects of sexual difference will also be discussed as well. The results of the scale of board games versus the interest of learning marine education show that obvious boost of students’ interests to the learning of marine education is observed and the sexual difference is not positively related to the interest of learning marine knowledge after the operation of board games of marine education in this study. The last, it can be concluded that the board games designed in this study can raise middle grade elementary school students’ interests to marine education. And the board games in this study can be an auxiliary educational assistance to marine education.