Design and Implement of Mobile Children’s Museum Learning Project : Exemplified by the Case of the Mobile Play Box

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === As the transition of society proceeds, the issues relevant to the education of children are receiving more and more spotlights. Apart from the demand of normal educations, the lack of the abnormal educations is progressively mushrooming. While th...

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Bibliographic Details
Main Authors: Wei-Tzu Lee, 李尉慈
Other Authors: Shih-Tsung Chang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/57730501831909247335
Description
Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 100 === As the transition of society proceeds, the issues relevant to the education of children are receiving more and more spotlights. Apart from the demand of normal educations, the lack of the abnormal educations is progressively mushrooming. While the devotions of parents are elevating, a number of educational fields are respectively settled by the practitioners. At the same time, the exuberant hardware ecology is severely destitute of alternate software facilities, which triggers a heap of mismanagements, shutdowns and stagnations. The children department of National Taiwan University Hospital, an innovatively informal learning circumstance, has been opted to execute the experiment in the study. The previous gaming room will start going with the “Mobile Play box”, which is loanable to the wards. The children will obtain not only physical treatments, but also mental recuperations to curtail their phobias toward the hospitals. Through the environmental constructions and dolls manipulations, kids will acquire solace and relaxation to meet the purport of the holistic rehabilitation. “The Mobile Play Box” is the conterminous notion of “Active Museum”. The elements beloved by children are largely involved via the design of educational system. By the form of portable suitcases, the properties of activities would be aptly arranged in the storage box, which are utterly available for the children to exercise. Mulling over the cases of the hospital environments and patients conditions, the researchers have picked up two of the most apropos finger Puppets and paper puppets, which would be the model exemplifications, rather expedient for the children to apply. To select “The Very Hungry Caterpillar” and “The Three Little Pigs” as the subjects of design would enable the children to taste the titillations of Dramatic Play and reach the gradual course intentions of admiring, manipulating, and creating through “The Mobile Play Box”. Previous to the designs of questionnaires and the interviews of the experts, the aptitudes of operating and sensing activities of children are literally unveiled. The applications of objective software would have the reliance on written words superseded by the exhibition of pictures and multimedia. The children will hence conduct the “Mobile Play Box” much more rosily. The systematic activity notions will undoubtedly help reach the creed of learning while playing. The researchers have contrived a learning software, which embraces substitutional contents and teaching systematic outlooks. The program can be immensely utilized in either official or unofficial occasions. The children shall no longer be restrained by the special factors, and dabble in the self-learning multimedia experience. The education field is consequently offered an innovative prospect and avenue.