Human Pose Estimation Using Depth Map and Particle Swarm Optimization

碩士 === 國立臺灣大學 === 電信工程學研究所 === 100 === In this thesis, we propose a human pose estimation algorithm and implement the algorithm on CUDA platform. The proposed algorithm needs only single-view depth image as input, unlike some former works which take color images or multi-view images. The proposed al...

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Main Authors: Chih-Chun Yang, 楊智鈞
Other Authors: Shyh-Kang Jeng
Format: Others
Language:en_US
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/57974942021269176114
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spelling ndltd-TW-100NTU054350832015-10-13T21:50:18Z http://ndltd.ncl.edu.tw/handle/57974942021269176114 Human Pose Estimation Using Depth Map and Particle Swarm Optimization 利用深度圖與粒子群優化演算法之人體動作偵測 Chih-Chun Yang 楊智鈞 碩士 國立臺灣大學 電信工程學研究所 100 In this thesis, we propose a human pose estimation algorithm and implement the algorithm on CUDA platform. The proposed algorithm needs only single-view depth image as input, unlike some former works which take color images or multi-view images. The proposed algorithm contains the following features: first, a 32 degree-of-free model composed of two elliptic cylinder and nine ellipsoids is adopted to formulate an optimization problem. Second, a modified particle swarm optimization (PSO) scheme is applied to solve the optimization problem. And this highly parallel algorithm is suitable to be implemented on CUDA platform to achieve real-time performance. We use the Microsoft Kinect as depth sensor and use the NVIDIA GTS450 as computing device. The experimental result shows that the proposed algorithm is robust enough to overcome the self-occlusion which is the common difficulty in this area. And with the aid of this GPU, this algorithm can work in real-time (12-33 fps). Shyh-Kang Jeng 鄭士康 2012 學位論文 ; thesis 38 en_US
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description 碩士 === 國立臺灣大學 === 電信工程學研究所 === 100 === In this thesis, we propose a human pose estimation algorithm and implement the algorithm on CUDA platform. The proposed algorithm needs only single-view depth image as input, unlike some former works which take color images or multi-view images. The proposed algorithm contains the following features: first, a 32 degree-of-free model composed of two elliptic cylinder and nine ellipsoids is adopted to formulate an optimization problem. Second, a modified particle swarm optimization (PSO) scheme is applied to solve the optimization problem. And this highly parallel algorithm is suitable to be implemented on CUDA platform to achieve real-time performance. We use the Microsoft Kinect as depth sensor and use the NVIDIA GTS450 as computing device. The experimental result shows that the proposed algorithm is robust enough to overcome the self-occlusion which is the common difficulty in this area. And with the aid of this GPU, this algorithm can work in real-time (12-33 fps).
author2 Shyh-Kang Jeng
author_facet Shyh-Kang Jeng
Chih-Chun Yang
楊智鈞
author Chih-Chun Yang
楊智鈞
spellingShingle Chih-Chun Yang
楊智鈞
Human Pose Estimation Using Depth Map and Particle Swarm Optimization
author_sort Chih-Chun Yang
title Human Pose Estimation Using Depth Map and Particle Swarm Optimization
title_short Human Pose Estimation Using Depth Map and Particle Swarm Optimization
title_full Human Pose Estimation Using Depth Map and Particle Swarm Optimization
title_fullStr Human Pose Estimation Using Depth Map and Particle Swarm Optimization
title_full_unstemmed Human Pose Estimation Using Depth Map and Particle Swarm Optimization
title_sort human pose estimation using depth map and particle swarm optimization
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/57974942021269176114
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