從玩家角色操控設定與輔助武器威力談恐懼感關聯影響
碩士 === 南台科技大學 === 多媒體與電腦娛樂科學系 === 100 === Abstract In last two decades, the game industry grows rapidly in Taiwanese market. Various game platforms such as arcade games, video games, online games, and social networks games provide the players different types of entertainment. As a unique game genre,...
Main Authors: | WANG HAO CHEN, 王昊晨 |
---|---|
Other Authors: | 楊智傑 |
Format: | Others |
Language: | zh-TW |
Published: |
101
|
Online Access: | http://ndltd.ncl.edu.tw/handle/11658398934324877549 |
Similar Items
-
雙機械臂之操控
by: LIANG,RUI-FANG, et al. -
雙機械臂之操控
by: 梁瑞芳
Published: (1991) -
角色扮演線上遊戲玩家型態之研究
by: Shyuan-Chyau Chang, et al. -
機械臂操控及腕部研製
by: WENG,HAO-JIE, et al.
Published: (1991) -
船艦之航向操控--適應控制法
by: CAI, FU-AN, et al.
Published: (1992)