An Object based Editor for the Animation Assisted Baseball Strategy Training System

碩士 === 國立臺北科技大學 === 資訊工程系研究所 === 100 === The application of sports information has drawn more attention in recent years, and it is an international trend to combine sports events with computer science. In baseball games, in addition to depending on the weekday training, tactical execution is also ve...

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Bibliographic Details
Main Authors: Chiun-Jr Wang, 王群智
Other Authors: Chueh-Wei Chang
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/sq6epc
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spelling ndltd-TW-100TIT053920142019-05-15T20:51:52Z http://ndltd.ncl.edu.tw/handle/sq6epc An Object based Editor for the Animation Assisted Baseball Strategy Training System 用於動畫式戰術教學之棒球物件編輯系統 Chiun-Jr Wang 王群智 碩士 國立臺北科技大學 資訊工程系研究所 100 The application of sports information has drawn more attention in recent years, and it is an international trend to combine sports events with computer science. In baseball games, in addition to depending on the weekday training, tactical execution is also very important; the key to winning or losing a baseball game is often base on a tactical execution or an incorrect shift by players. This thesis aims to design an animation editing system for baseball strategies and tactics, It can be used in editing the trajectory of the baseball players via animation, which can indicate the player''s location and the relative relationship at a specific time point in the baseball games. By means of animation to enhance the understanding of the players, coupled with the concept of the coach in teaching, strengthening players’ strategies through tactical execution could be carried out in the future or the shortcomings in the cut off could be improved. Chueh-Wei Chang 張厥煒 2012 學位論文 ; thesis 64 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺北科技大學 === 資訊工程系研究所 === 100 === The application of sports information has drawn more attention in recent years, and it is an international trend to combine sports events with computer science. In baseball games, in addition to depending on the weekday training, tactical execution is also very important; the key to winning or losing a baseball game is often base on a tactical execution or an incorrect shift by players. This thesis aims to design an animation editing system for baseball strategies and tactics, It can be used in editing the trajectory of the baseball players via animation, which can indicate the player''s location and the relative relationship at a specific time point in the baseball games. By means of animation to enhance the understanding of the players, coupled with the concept of the coach in teaching, strengthening players’ strategies through tactical execution could be carried out in the future or the shortcomings in the cut off could be improved.
author2 Chueh-Wei Chang
author_facet Chueh-Wei Chang
Chiun-Jr Wang
王群智
author Chiun-Jr Wang
王群智
spellingShingle Chiun-Jr Wang
王群智
An Object based Editor for the Animation Assisted Baseball Strategy Training System
author_sort Chiun-Jr Wang
title An Object based Editor for the Animation Assisted Baseball Strategy Training System
title_short An Object based Editor for the Animation Assisted Baseball Strategy Training System
title_full An Object based Editor for the Animation Assisted Baseball Strategy Training System
title_fullStr An Object based Editor for the Animation Assisted Baseball Strategy Training System
title_full_unstemmed An Object based Editor for the Animation Assisted Baseball Strategy Training System
title_sort object based editor for the animation assisted baseball strategy training system
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/sq6epc
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