Kinect-Based Touch Interface for Markless AR

碩士 === 淡江大學 === 電機工程學系碩士班 === 100 === We develop an augmented reality (AR) environment with hidden-marker via touch interface using Kinect device and then also set up a touch painting game with the AR environment. This environment is similar to that of the touch screen interface which allows user to...

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Bibliographic Details
Main Authors: Tai-Ku Kuo, 郭泰谷
Other Authors: Ching-Tang Hsieh
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/95859201248590296989
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spelling ndltd-TW-100TKU054420172015-10-13T21:27:33Z http://ndltd.ncl.edu.tw/handle/95859201248590296989 Kinect-Based Touch Interface for Markless AR 無標誌擴增實境之實現-利用Kinect的觸摸人機介面設計 Tai-Ku Kuo 郭泰谷 碩士 淡江大學 電機工程學系碩士班 100 We develop an augmented reality (AR) environment with hidden-marker via touch interface using Kinect device and then also set up a touch painting game with the AR environment. This environment is similar to that of the touch screen interface which allows user to paint picture on a tabletop with his fingers, and it is designed with depth image information from Kinect device setting up above a tabletop. We incorporate support vector machine (SVM) to classify painted pictures which correspond to the inner data and call out its AR into the tabletop in color images information from Kinect device. Because users can utilize this similar touch interface to control AR, we achieve a markerless AR and interactive environment. Ching-Tang Hsieh 謝景棠 2012 學位論文 ; thesis 68 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 淡江大學 === 電機工程學系碩士班 === 100 === We develop an augmented reality (AR) environment with hidden-marker via touch interface using Kinect device and then also set up a touch painting game with the AR environment. This environment is similar to that of the touch screen interface which allows user to paint picture on a tabletop with his fingers, and it is designed with depth image information from Kinect device setting up above a tabletop. We incorporate support vector machine (SVM) to classify painted pictures which correspond to the inner data and call out its AR into the tabletop in color images information from Kinect device. Because users can utilize this similar touch interface to control AR, we achieve a markerless AR and interactive environment.
author2 Ching-Tang Hsieh
author_facet Ching-Tang Hsieh
Tai-Ku Kuo
郭泰谷
author Tai-Ku Kuo
郭泰谷
spellingShingle Tai-Ku Kuo
郭泰谷
Kinect-Based Touch Interface for Markless AR
author_sort Tai-Ku Kuo
title Kinect-Based Touch Interface for Markless AR
title_short Kinect-Based Touch Interface for Markless AR
title_full Kinect-Based Touch Interface for Markless AR
title_fullStr Kinect-Based Touch Interface for Markless AR
title_full_unstemmed Kinect-Based Touch Interface for Markless AR
title_sort kinect-based touch interface for markless ar
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/95859201248590296989
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AT guōtàigǔ wúbiāozhìkuòzēngshíjìngzhīshíxiànlìyòngkinectdechùmōrénjījièmiànshèjì
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